Compile-time options are certain features of NetHack that can be enabled or disabled when the game is compiled, that is, built afresh from the source code. Most of these can be selected in config.h, in particular, at the end of this file. This article is principally about those compile-time options that affect gameplay by adding or removing certain features of the game. Some features, such as compression of bones and save files, are enabled by similar means to the options described here, but do not have a highly visible effect on the user's experience.
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| - Compile-time options are certain features of NetHack that can be enabled or disabled when the game is compiled, that is, built afresh from the source code. Most of these can be selected in config.h, in particular, at the end of this file. This article is principally about those compile-time options that affect gameplay by adding or removing certain features of the game. Some features, such as compression of bones and save files, are enabled by similar means to the options described here, but do not have a highly visible effect on the user's experience.
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abstract
| - Compile-time options are certain features of NetHack that can be enabled or disabled when the game is compiled, that is, built afresh from the source code. Most of these can be selected in config.h, in particular, at the end of this file. This article is principally about those compile-time options that affect gameplay by adding or removing certain features of the game. Some features, such as compression of bones and save files, are enabled by similar means to the options described here, but do not have a highly visible effect on the user's experience. Many compile-time options change the format of the bones and save files, and will render these incompatible if they are changed.
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