About: D6 Combat Rules/Character Movement and Chases   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Every character and creature has a Move score: it's how many meters per round the character moves while walking. (Most humans have a Move of 10). Moving is an action, just like firing a blaster or dodging an attack. A character can move once per round. A running or walking character uses her running skill or Dexterity attribute. (A swimming character uses her swimming skill or Strength; a climbing character uses her climbing/jumping or Strength. For unusual movements - such as swimming or climbing - the Move is normally one-third the Character's Move; adjust this rate at your discretion.)

AttributesValues
rdfs:label
  • D6 Combat Rules/Character Movement and Chases
rdfs:comment
  • Every character and creature has a Move score: it's how many meters per round the character moves while walking. (Most humans have a Move of 10). Moving is an action, just like firing a blaster or dodging an attack. A character can move once per round. A running or walking character uses her running skill or Dexterity attribute. (A swimming character uses her swimming skill or Strength; a climbing character uses her climbing/jumping or Strength. For unusual movements - such as swimming or climbing - the Move is normally one-third the Character's Move; adjust this rate at your discretion.)
dcterms:subject
abstract
  • Every character and creature has a Move score: it's how many meters per round the character moves while walking. (Most humans have a Move of 10). Moving is an action, just like firing a blaster or dodging an attack. A character can move once per round. A running or walking character uses her running skill or Dexterity attribute. (A swimming character uses her swimming skill or Strength; a climbing character uses her climbing/jumping or Strength. For unusual movements - such as swimming or climbing - the Move is normally one-third the Character's Move; adjust this rate at your discretion.) Movement works just like other actions. You describe the terrain and pick a difficulty level and a difficulty number: Very Easy (1-5), Easy (6-10), Moderate (11-15), Difficult (16-20), Very Difficult (21-30) or Heroic (31+). The player decides how fast she wants her character to move and makes her running roll. If the roll is equal to or greater than the difficulty number, the character moves without a problem; if the roll is lower than the difficulty number, the character has a problem.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software