About: Neuro-Shock Hand   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Neuro-Shock Hand, manufactured by BioTech Industries, was a prosthetic limb that could be attached to a natural or a cybernetic arm. It increased the cyborg's strength in that hand, and thus the damage of his punch.

AttributesValues
rdf:type
rdfs:label
  • Neuro-Shock Hand
  • Neuro-shock hand
rdfs:comment
  • The Neuro-Shock Hand, manufactured by BioTech Industries, was a prosthetic limb that could be attached to a natural or a cybernetic arm. It increased the cyborg's strength in that hand, and thus the damage of his punch.
  • [Source] The neuro-shock hand, manufactured by BioTech Industries, was a cybernetic prosthetic limb. It was equipped with a neuro-repulsor field generator which delivered a neuro-shock to any organic being it touched. The hand functioned similarly to a standard prosthetic, and had full sensory response, meaning the user could feel sensations and pain through the hand. The hand was activated when jabbed sharply, although the use was not voluntary, meaning a cyborg using a neuro-shock hand could injure anything they touched.
  • ================================================================================ Name: Neuro-Shock Hand Model: BioTech Neuro-Shock Hand Type: Prop Mods: Neuro-Shock Hand's damage code replaces user Strength code for brawling damage. Recipient must buy at least enough damage to match his Strength code. Anytime the hand makes a heavy impact the shoch energy is released. 300 credits per pip of damage, plus base cost of 1000 credits.
Era
dcterms:subject
dbkwik:starwars-ex...iPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
Affiliation
  • N/A
Name
  • Neuro-Shock Hand
  • Neuro-shock hand
Type
  • Brawling Weapon
Model
  • BioTech Neuro-Shock Hand
Manufacturer
Cost
  • ~2000 credits
Size
  • Small
abstract
  • The Neuro-Shock Hand, manufactured by BioTech Industries, was a prosthetic limb that could be attached to a natural or a cybernetic arm. It increased the cyborg's strength in that hand, and thus the damage of his punch.
  • ================================================================================ Name: Neuro-Shock Hand Model: BioTech Neuro-Shock Hand Type: Prop Mods: Neuro-Shock Hand's damage code replaces user Strength code for brawling damage. Recipient must buy at least enough damage to match his Strength code. Anytime the hand makes a heavy impact the shoch energy is released. 300 credits per pip of damage, plus base cost of 1000 credits. This is a cybernetic prosthetic hand. It looks and feels like a normal hand, but beneath the layer of skin lies circuits and wires that deliver a shock to its victims. ================================================================================
  • [Source] The neuro-shock hand, manufactured by BioTech Industries, was a cybernetic prosthetic limb. It was equipped with a neuro-repulsor field generator which delivered a neuro-shock to any organic being it touched. The hand functioned similarly to a standard prosthetic, and had full sensory response, meaning the user could feel sensations and pain through the hand. The hand was activated when jabbed sharply, although the use was not voluntary, meaning a cyborg using a neuro-shock hand could injure anything they touched.
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