About: The Gauntlet (LoMM)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The map consists of two forts with a large maze between them. The teams begin in chambers on the edges of the maze, midway between the two forts. There are some underground tunnels that can also be used to travel around. There aren't a lot of monsters around, so the greatest threat will be the enemy team. The goal is to navigate the maze, reach the first fort, pick up Excalibur, and head to the other fort to deliver it. The team that delivers the sword is the winner. Alternatively, slay the other team.

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  • The Gauntlet (LoMM)
rdfs:comment
  • The map consists of two forts with a large maze between them. The teams begin in chambers on the edges of the maze, midway between the two forts. There are some underground tunnels that can also be used to travel around. There aren't a lot of monsters around, so the greatest threat will be the enemy team. The goal is to navigate the maze, reach the first fort, pick up Excalibur, and head to the other fort to deliver it. The team that delivers the sword is the winner. Alternatively, slay the other team.
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dbkwik:mightandmag...iPageUsesTemplate
abstract
  • The map consists of two forts with a large maze between them. The teams begin in chambers on the edges of the maze, midway between the two forts. There are some underground tunnels that can also be used to travel around. There aren't a lot of monsters around, so the greatest threat will be the enemy team. The goal is to navigate the maze, reach the first fort, pick up Excalibur, and head to the other fort to deliver it. The team that delivers the sword is the winner. Alternatively, slay the other team. The teams have identical starting positions, so neither has a tactical advantage. The hardest part of the scenario is to navigate the maze, or the tunnels, while at the same time being prepared in case the team runs into a monster or an enemy player. It's also easy to get turned around and head for the wrong fort - players should use the quest icon on the mini-map to ensure they're going the right way. It's possible to walk on the walls, if the players find a ramp up, but this will make them easy targets, so they should only do it over short distances. If the enemy team manages to pick up the sword, the team should focus all fire on the player carrying the sword. Heading for the delivery point will ensure that the sword-carrier doesn't slip past in the maze.
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