About: Stalking Flare   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"I summon the power! Run! RUN!" —Dormammu Stalking Flare is Dormammu's most useful hyper outside of combos. Using this hyper will allow Dormammu to create a large, slow-moving fireball with 20 hits that will home in on the opponent. The fireball will not expire with time and can follow the opponent around the screen. The opponent cannot evade the fireball for a large amount of time without a teleport. The only way the fireball will disappear is when it expends all 20 hits or Dormammu has taken damage. If the Stalking Flare KOs a character before if expends all of it's 20 hits, it will stay on the screen and it will home on the next character to come out. This move is best used at full-screen or near full-screen in order to recieve all of its bonuses since it has slow start up and an extend

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  • Stalking Flare
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  • "I summon the power! Run! RUN!" —Dormammu Stalking Flare is Dormammu's most useful hyper outside of combos. Using this hyper will allow Dormammu to create a large, slow-moving fireball with 20 hits that will home in on the opponent. The fireball will not expire with time and can follow the opponent around the screen. The opponent cannot evade the fireball for a large amount of time without a teleport. The only way the fireball will disappear is when it expends all 20 hits or Dormammu has taken damage. If the Stalking Flare KOs a character before if expends all of it's 20 hits, it will stay on the screen and it will home on the next character to come out. This move is best used at full-screen or near full-screen in order to recieve all of its bonuses since it has slow start up and an extend
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dbkwik:marvelvscap...iPageUsesTemplate
abstract
  • "I summon the power! Run! RUN!" —Dormammu Stalking Flare is Dormammu's most useful hyper outside of combos. Using this hyper will allow Dormammu to create a large, slow-moving fireball with 20 hits that will home in on the opponent. The fireball will not expire with time and can follow the opponent around the screen. The opponent cannot evade the fireball for a large amount of time without a teleport. The only way the fireball will disappear is when it expends all 20 hits or Dormammu has taken damage. If the Stalking Flare KOs a character before if expends all of it's 20 hits, it will stay on the screen and it will home on the next character to come out. This move is best used at full-screen or near full-screen in order to recieve all of its bonuses since it has slow start up and an extended recovery. Dormammu can have multiple Stalking Flares on the screen at a time.
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