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| - Statistically, Luff has 688 HP, 62 PP, 302 Attack, 85 Defense, 177 Agility, and 21 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125. Luff can use the following battle commands:
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abstract
| - Statistically, Luff has 688 HP, 62 PP, 302 Attack, 85 Defense, 177 Agility, and 21 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125. Luff can use the following battle commands:
* Wind Slash: Used 53 out of 256 times, this is a Psynergy spell that shoots out a moderately large purple air swath at each Adept, dealing a Jupiter-based attack with a power rating of 50 and a range of 3. This ability consumes 9 of its user's PP.
* Tornado: Used 47 out of 256 times, this is a Psynergy spell that causes two whirlwinds laced with electric charges to spin through the party, dealing a Jupiter-based attack with a power rating of 80 and a range of 5. This ability consumes 14 of its user's PP.
* Blue Bolt: Used 41 out of 256 times, this is a Psynergy spell that causes two thick purple lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 90 and a range of 3. This ability consumes 14 of its user's PP.
* Shine Plasma: Used 35 out of 256 times, this is a Psynergy spell that causes a three large bolt of purplish lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 100 and a range of 5. This ability consumes 18 of its user's PP.
* Destruct Ray: Used 29 out of 256 times, this is a Psynergy spell that causes an array of thick purple lightning bolts to thoroughly assault the party, dealing a Jupiter-based attack with a power rating of 150 and a range of 3. This ability consumes 21 of its user's PP.
* Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Jupiter-based attack rather than a non-elemental attack.
* Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. When defeated it yields 677 EXP and 506 coins and the Luff Djinni is added to your party's Djinn collection. If you fell it with an offensive Venus Djinni like Flint, its rewards increase to 880 EXP and 657 Coins. Even though this is the last fought Djinni in the game, and thus should be very easy to blow away with full-powered summons in one turn, the amount of effort spent getting here demands that you save your game before attempting to get it, lest it happens to flee.
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