The Shield Battery is a Protoss support structure. Its core contains a Khaydarin Crystal that absorbs and stores local psionic energy. The stored psi is transferred to Protoss units via the energy emitters, allowing Plasma Shields to be recharged rapidly. While the Shield Battery has a limited energy capacity, it will steadily recharge itself over time.
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| - Shield Battery
- Shield battery
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| - The Shield Battery is a Protoss support structure. Its core contains a Khaydarin Crystal that absorbs and stores local psionic energy. The stored psi is transferred to Protoss units via the energy emitters, allowing Plasma Shields to be recharged rapidly. While the Shield Battery has a limited energy capacity, it will steadily recharge itself over time.
- For the talent used by Tassadar, see here, for the talent of Probius—here. File:IconShieldOverload.png Shield Battery Shield Overload's cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second. Tier 2 (Hero Level 4) File:Artanisplate.png Artanis
- Along with pylons, shield batteries are the only buildings in the game that do not leave debris when destroyed (without counting the vespene geyser buildings).
- Shield Batteries are used by pilots to restore their shields when they are damaged or knocked out. Shields generally will stay down for ten seconds before coming back up unless Shield Batteries are used to restore them. Pilots therefore usually save shield batteries until their shields are completely down to minimize the amount of direct hits taken in combat.
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| - cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second.
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| - Shield Batteries are used by pilots to restore their shields when they are damaged or knocked out. Shields generally will stay down for ten seconds before coming back up unless Shield Batteries are used to restore them. Pilots therefore usually save shield batteries until their shields are completely down to minimize the amount of direct hits taken in combat. Each ship has a maximum number of shield batteries it can carry; additional batteries can be acquired in combat from destroyed enemy ships by using the Tractor Beam. Shield batteries only restore shield points; they do not restore hull points. To restore hull points, one must use Nanobots or repair the damage in a repair bay on a base or planet. Shield batteries always can be bought or sold at any base for $200 credits. If one expects to defeat enemies without needing shield batteries, it might not be a bad idea to venture forth with less than a full load of batteries, to leave some room for shield batteries dropped by enemies. This is a useful technique if one is camping an enemy base or jump hole, or otherwise expects lots of easy kills. Oftentimes, especially in the beginning of the game, selling shield batteries and Nanobots can be more profitable than selling certain Commodities or equipment dropped by enemy ships.
- The Shield Battery is a Protoss support structure. Its core contains a Khaydarin Crystal that absorbs and stores local psionic energy. The stored psi is transferred to Protoss units via the energy emitters, allowing Plasma Shields to be recharged rapidly. While the Shield Battery has a limited energy capacity, it will steadily recharge itself over time.
- For the talent used by Tassadar, see here, for the talent of Probius—here. File:IconShieldOverload.png Shield Battery Shield Overload's cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second. Tier 2 (Hero Level 4) File:Artanisplate.png Artanis
- Along with pylons, shield batteries are the only buildings in the game that do not leave debris when destroyed (without counting the vespene geyser buildings).
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