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Cartoons ('interactive cartoon', 'animated cartoon', 'Saturday-morning cartoon', 'cartoony') are terms often used to describe many of the games (or elements of the games) in the King's Quest series by developers, critics, competitors, and fans alike. This article covers the history of this usage. From King's Quest 1 sierra approached IBM to promote the idea of creating an 'interactive cartoon' game for IBM's PCjr. This game became known as King's Quest (inspired by the non-animated Wizard and the Princess before it.)

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  • Cartoon
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  • Cartoons ('interactive cartoon', 'animated cartoon', 'Saturday-morning cartoon', 'cartoony') are terms often used to describe many of the games (or elements of the games) in the King's Quest series by developers, critics, competitors, and fans alike. This article covers the history of this usage. From King's Quest 1 sierra approached IBM to promote the idea of creating an 'interactive cartoon' game for IBM's PCjr. This game became known as King's Quest (inspired by the non-animated Wizard and the Princess before it.)
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dbkwik:kingsquest/...iPageUsesTemplate
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  • Cartoons ('interactive cartoon', 'animated cartoon', 'Saturday-morning cartoon', 'cartoony') are terms often used to describe many of the games (or elements of the games) in the King's Quest series by developers, critics, competitors, and fans alike. This article covers the history of this usage. From King's Quest 1 sierra approached IBM to promote the idea of creating an 'interactive cartoon' game for IBM's PCjr. This game became known as King's Quest (inspired by the non-animated Wizard and the Princess before it.) Since then King's Quest became known for its three-dimensional cartoon quality overwhelming and delighting its hundreds of thousands of fans. Since then it had been a tradition for Sierra, on up to many of King's Quests, and many of the later VGA Sierra games (until the company dabbled with "full-motion video") that Sierra often categorized their games as 'interactive animated cartoons', with what it called '3-D Animated Adventure Games'. (compare to Sierra's Disney's Black Cauldron for similar influence by Disney on early AGI 3D Animated Adventure style, made in part due to the success of King's Quest on the market) Keep in mind that cartoon does not always denote 'unrealistic' or 'silly' but may just be a synonym term for 'animation', so in the case of King's Quest there can be a blend of both 'exaggerated' silly or humorous antics of Merry Melodies, Silly Symphonies, or Looney Toons but also include the more serious elements of Don Bluth or Disney Animated Films (just like those films also tend to include silly along with serious subject matter). Just as you can find different styles of cartoons/animation on TV or Movies to this day. however when 'cartoon' is used as an adjective it is almost always has to do with 'humor/satire/caricature' meaning of the term, rather than necessarily the 'animation' definition (and Sierra has used both meanings throughout its history). But not everyone has the same sense of humor or necessarily sees things in the same light. While interpretations of the amount of silly or humor to the amount of seriousness (or what or how people see things as 'funny') is an entirely subjective matter and determined individually (for example the "Two Guys from Andromeda" viewed King's Quest and most other sierra games at the time as somber and medieval, and they wanted to design a series they considered 'silly', which became Space Quest). However, humor has always been a part of the series since the beginning, but has generally been of a slapstick or musical and sight gags and sometimes of situational humor varieties, or simply storybook/fable-style humor, as well as puns particularly after the second game (and in the earliest games sometimes ironic or snarky commentary from the narrator) .
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