rdfs:comment
| - The standard Control Unit feature has been completely removed. In its place, new devour options have been added. In addition to the standard (charge) and combo devours, there are now "quick," "step," and "air" devour devours. Quick Devour is performed with a simple tap of R + Δ (R1 + Δ on PS4) from a neutral or mobile position on the ground, Step Devour is performed by pressing R + Δ (R1 + Δ on PS4) during or at the end of a step (pressing O), and Air Devour is performed by pressing R + Δ (R1 + Δ on PS4) at any point while airborne. File:HeadingB.pngCharge (Hold Δ on the ground) |-| The Dragon=
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abstract
| - The standard Control Unit feature has been completely removed. In its place, new devour options have been added. In addition to the standard (charge) and combo devours, there are now "quick," "step," and "air" devour devours. Quick Devour is performed with a simple tap of R + Δ (R1 + Δ on PS4) from a neutral or mobile position on the ground, Step Devour is performed by pressing R + Δ (R1 + Δ on PS4) during or at the end of a step (pressing O), and Air Devour is performed by pressing R + Δ (R1 + Δ on PS4) at any point while airborne. Individual control units can be equipped to each of these devour options, each carrying abilities covering various functionality. Examples of these ability types include Attack (攻撃), containing abilities such as those that boost attack power or bullet effectiveness; Defense (防御), containing abilities such as those that boost defensive power or element resistance; Auxiliary (補助), containing abilities such as those that boost Oracle intake or charge speed; and Special (特殊), containing abilities such as those that boost allies' stats. These abilities can be activated for the duration of the current Burst gauge (either gained through devouring or by devouring during an already-active burst) by executing the corresponding devour option. Executing a Charge devour, for example, will activate the ability tied to the Charge devour option. Which abilities are currently active are denoted by colored bars above the player's Burst gauge: red for Charge, white for Quick, yellow for Combo, green for Step, and blue for Air. However, some abilities are one-time use only (such as those that strengthen the next attack used or provide one-time damage protection) and must be reapplied should you wish to retain their effects. Predator Styles are unlocked as you progress through the story. The three groupings are Charge, Quick/Combo/Step, and Air—Predator Styles in the second group apply to all three listed devour types therein. File:HeadingB.pngCharge (Hold Δ on the ground) |-| The Dragon= |-| Butchery= |-| Divine Relish= |-| Orca= |-| Bändiger= |-| Kagachi= |-| Type One Fuchsia= |-| Type One Azure= |-| Type One Gilt= |-| Type One Azalea= |-| Golden Relish= |-| File:HeadingB.pngQuick/Combo/Step (Press R + Δ on the ground/during combo/after step) |-| Sechshorn= |-| Sturm= |-| Steelfang= |-| Sharktooth= |-| Mistral= |-| Hell's Claw= |-| Möbius= |-| Hawk's Flight= |-| Guzzle= |-| Downburst= |-| Dionaea= |-| Silverclaw= File:HeadingB.pngAir (Press R + Δ in the air) |-| Driving Jaw= |-| Punisher= |-| Geist= |-| Flying Swallow= |-| Mist Vane= |-| Cornix=
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