About: StarCraft II Q&A batches/43   Sponge Permalink

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As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! --- StarCraft II Q&A Batch 43--- 1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net) 2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net) 3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net) 4) What units are currently undergoing major art changes? (starcraft2forum.org) --- End of Transmission---

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  • StarCraft II Q&A batches/43
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  • As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! --- StarCraft II Q&A Batch 43--- 1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net) 2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net) 3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net) 4) What units are currently undergoing major art changes? (starcraft2forum.org) --- End of Transmission---
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  • As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! --- StarCraft II Q&A Batch 43--- 1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net) 2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net) 3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net) 4) What units are currently undergoing major art changes? (starcraft2forum.org) 5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around? Ideas (teamliquid.net) ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II. The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit. Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3. Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option. --- End of Transmission---
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