rdfs:comment
| - Hit Dice: 12d10+63 (129 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 Base Attack/Grapple: +12/+26 Attack: 12 bites +17 melee (2d8+6) Full Attack: 12 bites +17 melee (2d8+6) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., fast healing 22, low-light vision, scent Saves: Fort +13, Ref +9, Will +6 Abilities: Str 23, Dex 12, Con 20, Int 2, Wis 10, Cha 9 Skills: Listen +9, Spot +10, Swim +14 Environment: Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) Organization: Solitary
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abstract
| - Hit Dice: 12d10+63 (129 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 Base Attack/Grapple: +12/+26 Attack: 12 bites +17 melee (2d8+6) Full Attack: 12 bites +17 melee (2d8+6) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., fast healing 22, low-light vision, scent Saves: Fort +13, Ref +9, Will +6 Abilities: Str 23, Dex 12, Con 20, Int 2, Wis 10, Cha 9 Skills: Listen +9, Spot +10, Swim +14 Feats: Blind-Fight, Combat ReflexesB , Improved Natural Attack (bite), Iron Will, Toughness, Weapon Focus (bite) Environment: Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) Organization: Solitary Challenge Rating: (normal); (pyro- or cryo-) Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually neutral Advancement: - Level Adjustment: -
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