[[Category:]] Inflict minor wounds was a necromancy spell that generally evil clerics learned as an orison. It delivered the minimum noticeable amount of damage to a living creature.
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| rdfs:label
| - Inflict Minor Wounds
- Inflict minor wounds
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| rdfs:comment
| - [[Category:]] Inflict minor wounds was a necromancy spell that generally evil clerics learned as an orison. It delivered the minimum noticeable amount of damage to a living creature.
- Level: Saving Throw: Will negates
- Spell level: cleric 0 Innate level: 0 School: necromancy Descriptor: negative Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: cure minor wounds Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- If you succeed in striking an opponent with a touch attack, the target suffers 1 point of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- Caster Level(s): Cleric 0 Innate Level: 0 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somantic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will for Half Spell Resistance: Yes Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 4 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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| dcterms:subject
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| level innate
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| persist
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| quicken
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| maximize
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| innatelevel
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| still
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| level cleric
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| clericlevel
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| silent
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| spellresistance
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| empower
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| Immunity
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| Range
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| Name
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| DESC
| - If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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| school3e
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| dbkwik:nwn/property/wikiPageUsesTemplate
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| Line
| - Inflict wounds
- circle of doom
- harm
- inflict critical wounds
- inflict light wounds
- inflict minor wounds
- inflict moderate wounds
- inflict serious wounds
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| Components
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| Duration
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| Icon
| - Is_inflictminor.png
- is_x1infmin.gif
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| Area
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| extend
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| School
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| Descriptor
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| abstract
| - [[Category:]] Inflict minor wounds was a necromancy spell that generally evil clerics learned as an orison. It delivered the minimum noticeable amount of damage to a living creature.
- Level: Saving Throw: Will negates
- Spell level: cleric 0 Innate level: 0 School: necromancy Descriptor: negative Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: cure minor wounds Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- If you succeed in striking an opponent with a touch attack, the target suffers 1 point of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- Caster Level(s): Cleric 0 Innate Level: 0 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somantic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will for Half Spell Resistance: Yes Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 4 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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| is Spell
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