About: Persona (series)   Sponge Permalink

An Entity of Type : dbkwik:resource/ugmLCjWbC1d9mxr6KJ1ETA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Persona series is a spin-off series in the Megami Tensei family of games which began with the release of Megami Ibunroku Persona in 1996. There are currently six main titles in the Persona series. All the games take place in the same universe and share certain common elements. The series is inspired by Jungian psychology, from which it takes the name. Some of the themes and characters (like Philemon) are based on this. It is also the most commercially and critically successful branch of the Megami Tensei franchise.

AttributesValues
rdf:type
rdfs:label
  • Persona (series)
  • Persona (Series)
rdfs:comment
  • The Persona series is a spin-off series in the Megami Tensei family of games which began with the release of Megami Ibunroku Persona in 1996. There are currently six main titles in the Persona series. All the games take place in the same universe and share certain common elements. The series is inspired by Jungian psychology, from which it takes the name. Some of the themes and characters (like Philemon) are based on this. It is also the most commercially and critically successful branch of the Megami Tensei franchise.
  • Persona began as a spin-off based on the positively-received setting of If.... Its trademark features include a high school setting, a group of students as the protagonists, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. Since the release of Persona 3 in 2006, the main series has used a social simulation function called Social Links, which is directly linked to how Personas evolve. Central character designs are by series co-creator Kazuma Kaneko (Persona and the Persona 2 games) and Shigenori Soejima (Persona 3 onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology and archetypes, along with multiple world myt
sameAs
dcterms:subject
foaf:homepage
dbkwik:megamitense...iPageUsesTemplate
dbkwik:ultimatepop...iPageUsesTemplate
Footer
  • Screenshots featuring a battle against Shadows using a Persona and the growth of Social Links . These images are taken from Persona 4 Golden. Persona 4 built upon mechanics introduced in Persona 3.
Platforms
first release date
  • --09-20
Game
Genre
latest release version
  • Persona 4: Dancing All Night
platform of origin
Align
  • left
Caption
  • The logo of Shin Megami Tensei: Persona, the remake of the first game in the series. Each game uses its own font and styling.
first release version
  • Revelations: Persona
Width
  • 200(xsd:integer)
MC
  • 75(xsd:integer)
  • 78(xsd:integer)
  • 83(xsd:integer)
  • 86(xsd:integer)
  • 89(xsd:integer)
  • 90(xsd:integer)
  • 93(xsd:integer)
  • N/A
Title
  • Persona
latest release date
  • --06-25
direction
  • vertical
GR
  • no
Image
  • P4 Golden battle.jpg
  • P4 Golden social links.jpg
Website
Developer
  • Atlus, Arc System Works
Creator
  • Kouji Okada, Kazuma Kaneko
abstract
  • Persona began as a spin-off based on the positively-received setting of If.... Its trademark features include a high school setting, a group of students as the protagonists, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. Since the release of Persona 3 in 2006, the main series has used a social simulation function called Social Links, which is directly linked to how Personas evolve. Central character designs are by series co-creator Kazuma Kaneko (Persona and the Persona 2 games) and Shigenori Soejima (Persona 3 onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology and archetypes, along with multiple world mythologies and popular literature. Revelations: Persona was the first role-playing Megami Tensei title to be released in the West. Beginning with Persona 2: Eternal Punishment, the English localizations began to remain faithful to the Japanese versions, at the insistence of Atlus. The series is highly popular internationally, becoming the best-known Megami Tensei spin-off and establishing Atlus and the Megami Tensei franchise in North America. Following the release of Persona 3 and 4, the series also established a strong following in Europe. Since the release of the first Persona game, the series has sold six million units worldwide, forming a substantial part of the Megami Tensei franchise's total sales. There have been numerous adaptations, including anime television and theatrical series, novelizations, manga, and stage plays.
  • The Persona series is a spin-off series in the Megami Tensei family of games which began with the release of Megami Ibunroku Persona in 1996. There are currently six main titles in the Persona series. All the games take place in the same universe and share certain common elements. The series is inspired by Jungian psychology, from which it takes the name. Some of the themes and characters (like Philemon) are based on this. It is also the most commercially and critically successful branch of the Megami Tensei franchise.
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