About: Wipeout 1988   Sponge Permalink

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Peter Tomarken's only syndicated Game Show, lasting only one season (1988-89). In the first round of gameplay, there were three contestants in play. A board with 16 possible answers was given to them. Peter Tomarken would then state the question in hand, which always had more than one possible answer. For example, "Which of these television sitcoms featured lyrics in their main theme songs?" On the board, there were 11 correct answers to the question, as well as five incorrect answers. Incorrect answers were known as "Wipeouts" on the show.

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  • Wipeout 1988
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  • Peter Tomarken's only syndicated Game Show, lasting only one season (1988-89). In the first round of gameplay, there were three contestants in play. A board with 16 possible answers was given to them. Peter Tomarken would then state the question in hand, which always had more than one possible answer. For example, "Which of these television sitcoms featured lyrics in their main theme songs?" On the board, there were 11 correct answers to the question, as well as five incorrect answers. Incorrect answers were known as "Wipeouts" on the show.
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abstract
  • Peter Tomarken's only syndicated Game Show, lasting only one season (1988-89). In the first round of gameplay, there were three contestants in play. A board with 16 possible answers was given to them. Peter Tomarken would then state the question in hand, which always had more than one possible answer. For example, "Which of these television sitcoms featured lyrics in their main theme songs?" On the board, there were 11 correct answers to the question, as well as five incorrect answers. Incorrect answers were known as "Wipeouts" on the show. Starting with the contestant at the leftmost position, each player would choose an answer off the board. The first correct answer was valued at $25. Each additional correct answer was worth $25 more than the last. Any player could pass at any time. If a player picked a "Wipeout", he lost all his accumulated money, and control passed to the next contestant. Also, one of the correct answers held the "Hot Spot", which was a chance to win a special prize if you won the game with the Hot Spot in your possession. If you wiped out at any time, you lost the prize; however, the "Hot Spot" would be returned to gameplay. The player in last place at the end of the round was eliminated from future rounds. In Round 2, or the "Challenge Round", the remaining two players would pick answers from the board, this time with eight correct and four incorrect. The winner of the first round started by stating how many correct answers he could give without hitting a Wipeout. The players would outbid each other until one was challenged to answer, or until someone bid eight, the total number of right answers. If the winning bidder did so without answering incorrectly, he won the round. An incorrect answer meant the opponent would have to choose one correct answer to win the round. If he failed to do this, the original player resumed trying to complete his bid. The first player to win two rounds won the game, a prize and the right to play the Bonus Round. The bonus round was played on a board that contained 12 possible answers. Half were right, the other half were wrong. Peter would give a topic that pertained to the right answers. The object was to find all six correct answers within a 60-second time limit. The board had touch screens around the frame of the monitor, and the player would run to the board, touch six answers, run back and hit a plunger. When the player hit it, the total number of correct answers selected was given to the player, who would then change some answers by deselecting wrong ones first. The contestant won a car for getting all six correct answers within the time limit.
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