Choose one domain related to your deity: [Arcana,] [City,] [Death,] [Forge,] [Grave,] Knowledge, Life, Light, Nature, [Protection,]Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th level.
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rdfs:label
| - Divine domain
- Divine Domain
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rdfs:comment
| - Choose one domain related to your deity: [Arcana,] [City,] [Death,] [Forge,] [Grave,] Knowledge, Life, Light, Nature, [Protection,]Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th level.
- A divine domain is a specific area of interest for deities. A cleric of a particular deity must choose two of the deity's domains to focus upon, and gains access to extra spells within those domains. A deity can have as many or as few domains as it pleases, although it is usual to have at least four. Some domains naturally oppose one another, such as evil and good, or chaos and law. A cleric must conform to the alignment requirements in order to focus on these domains, even if his or her deity has them.
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dcterms:subject
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dbkwik:forgotten-r...iPageUsesTemplate
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dbkwik:forgottenre...iPageUsesTemplate
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dbkwik:engl393-dnd...iPageUsesTemplate
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abstract
| - Choose one domain related to your deity: [Arcana,] [City,] [Death,] [Forge,] [Grave,] Knowledge, Life, Light, Nature, [Protection,]Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th level.
- A divine domain is a specific area of interest for deities. A cleric of a particular deity must choose two of the deity's domains to focus upon, and gains access to extra spells within those domains. A deity can have as many or as few domains as it pleases, although it is usual to have at least four. Some domains naturally oppose one another, such as evil and good, or chaos and law. A cleric must conform to the alignment requirements in order to focus on these domains, even if his or her deity has them.
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