About: Van Buren skills   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skills started at 0 with Tag Skills starting at 20. They would not have a % symbol behind them, as this concept was ruled generally frivolous, seeing as players could go far beyond 100% in previous games. Point weighing was to be implemented sooner in order to make skills more difficult to get good at. The cost on a per-rank basis was: * 1 for 1-50 * 2 for 51-100 * 3 for 101-150 * 4 for 151-200 (Max skill) Each rank bought for a tag! skill was doubled. If you had a 55 Medic, it would cost you two points to increase it one rank—but you would get an additional rank for free.

AttributesValues
rdfs:label
  • Van Buren skills
rdfs:comment
  • Skills started at 0 with Tag Skills starting at 20. They would not have a % symbol behind them, as this concept was ruled generally frivolous, seeing as players could go far beyond 100% in previous games. Point weighing was to be implemented sooner in order to make skills more difficult to get good at. The cost on a per-rank basis was: * 1 for 1-50 * 2 for 51-100 * 3 for 101-150 * 4 for 151-200 (Max skill) Each rank bought for a tag! skill was doubled. If you had a 55 Medic, it would cost you two points to increase it one rank—but you would get an additional rank for free.
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dbkwik:fallout/pro...iPageUsesTemplate
Subject
  • skill
Game
  • VB
abstract
  • Skills started at 0 with Tag Skills starting at 20. They would not have a % symbol behind them, as this concept was ruled generally frivolous, seeing as players could go far beyond 100% in previous games. Point weighing was to be implemented sooner in order to make skills more difficult to get good at. The cost on a per-rank basis was: * 1 for 1-50 * 2 for 51-100 * 3 for 101-150 * 4 for 151-200 (Max skill) Each rank bought for a tag! skill was doubled. If you had a 55 Medic, it would cost you two points to increase it one rank—but you would get an additional rank for free. Each skill had a bonus applied to all rolls that was equal to three ability score values (AG*3 or CH*2 + IN or ST + AG + PE, etc.). Perks that require skill values only looked at the rank, not the rank + bonus. For example: you wanted to take Advanced Research; the prerequisites were IN 8, PE 6, science 175. If the character's science only has 168 ranks, but it's effectively 182 because of his high IN and PE, he wouldn't qualify.
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