Skills started at 0 with Tag Skills starting at 20. They would not have a % symbol behind them, as this concept was ruled generally frivolous, seeing as players could go far beyond 100% in previous games. Point weighing was to be implemented sooner in order to make skills more difficult to get good at. The cost on a per-rank basis was: * 1 for 1-50 * 2 for 51-100 * 3 for 101-150 * 4 for 151-200 (Max skill) Each rank bought for a tag! skill was doubled. If you had a 55 Medic, it would cost you two points to increase it one rank—but you would get an additional rank for free.
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