About: Feral Spirit   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Feral Spirit is a shaman ability learned at level 60 for those with the Enhancement specialization. It summons two spirit wolves that act independently, though any commands issued by the shaman via the pet bar directs both wolves. When the wolves deal damage, they heal both themselves and the shaman. The wolves only last 30 seconds. As of patch 3.2.0, Spirit Wolves receive 35% of the shaman's armor, 30% of the shaman's attack power, 100% of the shaman's hit rating, and 30% of the shaman's stamina.

AttributesValues
rdf:type
rdfs:label
  • Feral Spirit
  • Feral spirit
rdfs:comment
  • Feral Spirit is a shaman ability learned at level 60 for those with the Enhancement specialization. It summons two spirit wolves that act independently, though any commands issued by the shaman via the pet bar directs both wolves. When the wolves deal damage, they heal both themselves and the shaman. The wolves only last 30 seconds. As of patch 3.2.0, Spirit Wolves receive 35% of the shaman's armor, 30% of the shaman's attack power, 100% of the shaman's hit rating, and 30% of the shaman's stamina.
  • Prerequisites: Ranger, Beast Mastery class feature To most mortals, an animal is a pet or a tool, a companion or a means to an end. Such creatures provide food, labor, protection, and even company. Only in rare cases does the relationship between master and beast transcend these mundane trappings. Every beastmaster is an exception to this generality, learning to become one formidable unit with an animal that is at once a friend, a guardian, and a weapon. Beastmasters know that, after the bond is formed, the capabilities and fate of master and beast are linked.
  • Feral spirits are beastmasters trained to an unusual degree, even amongst other beastmasters, in fostering a bond between themselves and their animal companion that transcends normal communication. Such rangers know on an instinctive level the goals, desires, fears, and actions of their feral partner as intimately as the animal itself and the same is true in reverse. In the heat of the moment, feral spirits and the beasts with whom they travel are, for all practical purposes, one being.
Level
  • 60(xsd:integer)
dcterms:subject
used-by
  • Beastmaster rangers
Cast Time
  • Instant
tcg
  • Feral_Spirit_TCG.jpg
gcd
  • 1.5
Cooldown
  • 120.0
Resource
  • Mana
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Category
  • Skillshot
Range
  • 30.0
Key
  • W
CD
  • 12(xsd:integer)
Name
  • Feral Spirit
Type
  • Offensive
Caption
  • An elven feral spirit
Region
  • All
Specialization
  • Enhancement
Class
Description
  • Send out a Feral Spirit that deals 160 damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that Hero in place for 1 second.
  • Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their attacks heal them and their master.
Cost
  • 12(xsd:integer)
  • 60(xsd:integer)
School
Source
  • Martial Power
abstract
  • Prerequisites: Ranger, Beast Mastery class feature To most mortals, an animal is a pet or a tool, a companion or a means to an end. Such creatures provide food, labor, protection, and even company. Only in rare cases does the relationship between master and beast transcend these mundane trappings. Every beastmaster is an exception to this generality, learning to become one formidable unit with an animal that is at once a friend, a guardian, and a weapon. Beastmasters know that, after the bond is formed, the capabilities and fate of master and beast are linked. Beastmasters among many races have nurtured the mystical connection between master and pet. They cultivated communication that transcends speech and approaches telepathy. As such a beastmaster grew in power, the magic of the world infused the relationship. It bound the animal and mortal closer together, driven to do so by the devotion, ritual connection, and common cause the two shared. Contact among peoples spread this technique, which some claim originated with elves. Elf or not, you’ve managed to foster such a transcendent relationship with your beast companion. Although each of you is fiercely independent and deadly, you share emotions and thoughts. Each knows when the other is in need. You work in unison to fell your foes, and even your allies swear you act to support each other more quickly than any communication could possibly allow. In time, you might grow so close as to seem like one incredible being sharing two bodies (see the Beastlord epic destiny, PHB:151). Fearsome Partnership (11th level): While you are within 10 squares of your beast companion, it gains a +2 bonus to damage rolls. Feral Action (11th level): When you spend an action point to take an extra action, your beast companion also gains a +4 bonus to attack rolls until the start of your next turn. Spirit Link (16th level): When your beast companion uses second wind, you can choose to spend one of your own healing surges rather than one of the beast’s healing surges.
  • Feral spirits are beastmasters trained to an unusual degree, even amongst other beastmasters, in fostering a bond between themselves and their animal companion that transcends normal communication. Such rangers know on an instinctive level the goals, desires, fears, and actions of their feral partner as intimately as the animal itself and the same is true in reverse. In the heat of the moment, feral spirits and the beasts with whom they travel are, for all practical purposes, one being. Feral spirits gain this uncanny ability, which seems telepathic to the uninitiated, through a literal binding of spirits. How this is accomplished is not quite understood, though the primal power of the world is believed responsible for the unusually tight connection between ranger and beast, which allows the two to feel one another's emotions and thoughts as they come. The original inventors of the tradition of the feral spirit are also unknown, though many point towards the elves.
  • Feral Spirit is a shaman ability learned at level 60 for those with the Enhancement specialization. It summons two spirit wolves that act independently, though any commands issued by the shaman via the pet bar directs both wolves. When the wolves deal damage, they heal both themselves and the shaman. The wolves only last 30 seconds. As of patch 3.2.0, Spirit Wolves receive 35% of the shaman's armor, 30% of the shaman's attack power, 100% of the shaman's hit rating, and 30% of the shaman's stamina.
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