The most important is aurabase object: all information concerning animation is saved here origin: dummy which determines relative movement in dynamic animations headconjure: it’s the place where the overhead text and health numbers are appearing (place it neither too low nor too high) handconjure: it’s the dummy which is used for joining 2 models together (e.g. during finishing moves, here, you have the aurabase of the 2nd model during specific animations) model’s root, i.e. the beginning of the proper character’s skeleton.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
abstract |
|