In THPS2X, a balance meter was added for grinding, placed beside the player. In THPS3, the grinding balance meter was placed on top of the player's head. They also added a lip balance meter and a slight reset every time the player jumped into another rail, lipped into another coping or manualed again during a combo, giving the player more balance. In THPS4, the lip balanced meter was placed over the player. In THPG, the screen would no longer tilt if the player leans in a certain direction. In THPS HD, the slight reset is missing.
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| - In THPS2X, a balance meter was added for grinding, placed beside the player. In THPS3, the grinding balance meter was placed on top of the player's head. They also added a lip balance meter and a slight reset every time the player jumped into another rail, lipped into another coping or manualed again during a combo, giving the player more balance. In THPS4, the lip balanced meter was placed over the player. In THPG, the screen would no longer tilt if the player leans in a certain direction. In THPS HD, the slight reset is missing.
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| - In THPS2X, a balance meter was added for grinding, placed beside the player. In THPS3, the grinding balance meter was placed on top of the player's head. They also added a lip balance meter and a slight reset every time the player jumped into another rail, lipped into another coping or manualed again during a combo, giving the player more balance. In THPS4, the lip balanced meter was placed over the player. In, THAW, the balance meter would change color depending where the player leaned. Green would mean that the player would roll out and possibly end their combo if they lean too far while red would make the player bail and lose their combo if they leaned too far. In THPG, the screen would no longer tilt if the player leans in a certain direction. In THPS HD, the slight reset is missing.
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