This little script I made mimics the way that dying is explained in the D&D Player's Handbook. It states that between -1 and -9, the character is dying. Every round, the PC has a 10% chance of stabilizing. At -10, your charater is dead. In this script, after you stabilize you also will have a 33% chance of continuing to heal 1 point, up to a total of 1 hit point. When that occurs, the character recovers and can act normally.
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rdfs:label
| - D and D rules dying script
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rdfs:comment
| - This little script I made mimics the way that dying is explained in the D&D Player's Handbook. It states that between -1 and -9, the character is dying. Every round, the PC has a 10% chance of stabilizing. At -10, your charater is dead. In this script, after you stabilize you also will have a 33% chance of continuing to heal 1 point, up to a total of 1 hit point. When that occurs, the character recovers and can act normally.
- This little script I made mimics the way that dying is explained in the D&D Player's Handbook. It states that between -1 and -9, you are dying. Every round you have a 10% chance of stabilizing. At -10, your dead. In this script, after you stabilize you also will have a 33% chance of continuing to heal 1 point, up to 1 hit point. At that point you recover and of course can act normally. This script will also work when the player is at exactly 0 HP. I did this so a player won't have to sit there watching his unconcious body until his friends come and find him. This way you either slowly bleed to death, or you will recover within about 5 minutes or less. If you want to make recovery faster or slower, feel free to change the numbers around to suit your needs. If you need a major change to this
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dcterms:subject
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abstract
| - This little script I made mimics the way that dying is explained in the D&D Player's Handbook. It states that between -1 and -9, you are dying. Every round you have a 10% chance of stabilizing. At -10, your dead. In this script, after you stabilize you also will have a 33% chance of continuing to heal 1 point, up to 1 hit point. At that point you recover and of course can act normally. This script will also work when the player is at exactly 0 HP. I did this so a player won't have to sit there watching his unconcious body until his friends come and find him. This way you either slowly bleed to death, or you will recover within about 5 minutes or less. If you want to make recovery faster or slower, feel free to change the numbers around to suit your needs. If you need a major change to this script let me know and I will see what I can do.
- This little script I made mimics the way that dying is explained in the D&D Player's Handbook. It states that between -1 and -9, the character is dying. Every round, the PC has a 10% chance of stabilizing. At -10, your charater is dead. In this script, after you stabilize you also will have a 33% chance of continuing to heal 1 point, up to a total of 1 hit point. When that occurs, the character recovers and can act normally. This script will also work when the player is at exactly 0 HP. I did this so that a player need not wait and watch the character's unconcious body until friends find the character. This way the PC either slowly bleeds to death, or recovers within about 5 minutes or less. If you want to make recovery faster or slower, feel free to change the numbers around to suit your needs. If you need a major change to this script let me know and I will see what I can do.
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