The four heroes in HeroQuest are Barbarian, Dwarf, Elf and Wizard. Barbarian Image:Barbarian-small.gif The Barbarian is the greatest warrior of all. But beware of magic, for your sword is no defense against it. Movement: 2 6-sided dice Starting Weapon: Broadsword Starting Armor: None Elf Image:Elf-small.gif The Elf is a master of both magic and the sword. He must use them both well to triumph.
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| - The four heroes in HeroQuest are Barbarian, Dwarf, Elf and Wizard. Barbarian Image:Barbarian-small.gif The Barbarian is the greatest warrior of all. But beware of magic, for your sword is no defense against it. Movement: 2 6-sided dice Starting Weapon: Broadsword Starting Armor: None Elf Image:Elf-small.gif The Elf is a master of both magic and the sword. He must use them both well to triumph.
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Attack
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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Mind
| - 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
- 6(xsd:integer)
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defend
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Weapon
| - Dagger
- Broadsword
- Shortsword
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Name
| - Barbarian
- Dwarf
- Elf
- Wizard
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Body
| - 4(xsd:integer)
- 6(xsd:integer)
- 7(xsd:integer)
- 8(xsd:integer)
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Description
| - The Wizard has the power to cast many spells. In combat, however, he is weak. He cannot wear armor or use large weapons. Therefore he must cast spells wisely and avoid physical combat.
- The Elf is a master of both magic and the sword. He must use them both well to triumph.
- The Barbarian is the greatest warrior of all. But beware of magic, for your sword is no defense against it.
- The Dwarf is a good warrior and has the unique ability to disarm traps without a tool kit.
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abstract
| - The four heroes in HeroQuest are Barbarian, Dwarf, Elf and Wizard. Barbarian Image:Barbarian-small.gif The Barbarian is the greatest warrior of all. But beware of magic, for your sword is no defense against it. Movement: 2 6-sided dice Starting Weapon: Broadsword Starting Armor: None Elf Image:Elf-small.gif The Elf is a master of both magic and the sword. He must use them both well to triumph. Movement: 2 6-sided dice Starting Weapon: Shortsword Starting Armor: None | width="50%" align="left" valign="top" | '''''Dwarf''''' [[Image:Dwarf-small.gif]] The Dwarf is a good warrior and has the unique ability to disarm traps without a tool kit. {| border="1" cellpadding="2" style="border-collapse: collapse; text-align:center;" width=98%| !Attack !Defend !Body !Mind |- |2 |2 |7 |3 |} '''Movement''': 2 6-sided dice '''Starting Weapon''': Shortsword '''Starting Armor''': None '''''Wizard''''' [[Image:Wizard-small.gif]] The Wizard has the power to cast many spells. In combat, however, he is weak. He cannot wear armor or use large weapons. Therefore he must cast spells wisely and avoid physical combat. {| border="1" cellpadding="2" style="border-collapse: collapse; text-align:center;" width=98%| !Attack !Defend !Body !Mind |- |1 |2 |4 |6 |} '''Movement''': 2 6-sided dice '''Starting Weapon''': Dagger '''Starting Armor''': None
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