About: Cryptic Hex   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This weapon fires rather slow moving high damage fireballs, that follow a slightly ballistic trajectory. A very nice weapon in the hands of a gunner that knows to compensate for the slow firing speed and balistics by shooting in front / slightly above of his target. In this case the weapon has a high DPM on all ranges. Additional features of this weapon are that allies are easily attended at the enemy's location, as they see the fire balls moving towards there, and the sight of the receiving enemy is a little disturbed. Obviously, this also works the other way around.

AttributesValues
rdf:type
rdfs:label
  • Cryptic Hex
rdfs:comment
  • This weapon fires rather slow moving high damage fireballs, that follow a slightly ballistic trajectory. A very nice weapon in the hands of a gunner that knows to compensate for the slow firing speed and balistics by shooting in front / slightly above of his target. In this case the weapon has a high DPM on all ranges. Additional features of this weapon are that allies are easily attended at the enemy's location, as they see the fire balls moving towards there, and the sight of the receiving enemy is a little disturbed. Obviously, this also works the other way around.
dcterms:subject
FireMode
  • Automatic
Reload
  • 4(xsd:integer)
Range
Faction
  • National
Velocity
  • 175(xsd:integer)
Speed
Series
Counterpart
Name
  • Cryptic Hex
Type
DESC
  • Unleash the destructive force within the stone to barrage your enemies with pure evil.
crit chance
  • 2.0
subdeviation
  • 1(xsd:integer)
dbkwik:battlefield...iPageUsesTemplate
dbkwik:battlefield...iPageUsesTemplate
batch
  • 2(xsd:integer)
Reach
  • 175(xsd:integer)
Class
Ammo
  • 60(xsd:integer)
RPM
  • 450(xsd:integer)
ID
  • 3303(xsd:integer)
long min
  • 4(xsd:integer)
crit damage
  • 8(xsd:integer)
deviation
  • 1(xsd:integer)
init min
  • 1(xsd:integer)
mid min
  • 4(xsd:integer)
long max
  • 7(xsd:integer)
bulletdrop
  • Yes
init max
  • 2(xsd:integer)
range long
  • 20(xsd:integer)
range mid
  • 15(xsd:integer)
mid max
  • 7(xsd:integer)
timetolive
  • 1(xsd:integer)
abstract
  • This weapon fires rather slow moving high damage fireballs, that follow a slightly ballistic trajectory. A very nice weapon in the hands of a gunner that knows to compensate for the slow firing speed and balistics by shooting in front / slightly above of his target. In this case the weapon has a high DPM on all ranges. Additional features of this weapon are that allies are easily attended at the enemy's location, as they see the fire balls moving towards there, and the sight of the receiving enemy is a little disturbed. Obviously, this also works the other way around.
is Counterpart of
is name nat of
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