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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Most locking mechanisms in Echoes appear on Multi-Lock Blast Shields, but there are a few instances where they are not attached to one. Certain gates in the rooms Sacred Bridge and Temple Access, and a Portal barrier shield in the Hive Dynamo Works, are attached to locking mechanisms. However, these mechanisms are invisible in the Combat Visor, requiring the Dark Visor for Samus to see and disengage the locks. The System Control Rings in the Ing Windchamber need Seeker Missiles to raise Grapple Points in the Grand Windchamber. Samus must then fire at the Rings again to dislodge them and provide access to the Sunburst back on light Aether.

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  • Locking mechanism
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  • Most locking mechanisms in Echoes appear on Multi-Lock Blast Shields, but there are a few instances where they are not attached to one. Certain gates in the rooms Sacred Bridge and Temple Access, and a Portal barrier shield in the Hive Dynamo Works, are attached to locking mechanisms. However, these mechanisms are invisible in the Combat Visor, requiring the Dark Visor for Samus to see and disengage the locks. The System Control Rings in the Ing Windchamber need Seeker Missiles to raise Grapple Points in the Grand Windchamber. Samus must then fire at the Rings again to dislodge them and provide access to the Sunburst back on light Aether.
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abstract
  • Most locking mechanisms in Echoes appear on Multi-Lock Blast Shields, but there are a few instances where they are not attached to one. Certain gates in the rooms Sacred Bridge and Temple Access, and a Portal barrier shield in the Hive Dynamo Works, are attached to locking mechanisms. However, these mechanisms are invisible in the Combat Visor, requiring the Dark Visor for Samus to see and disengage the locks. The System Control Rings in the Ing Windchamber need Seeker Missiles to raise Grapple Points in the Grand Windchamber. Samus must then fire at the Rings again to dislodge them and provide access to the Sunburst back on light Aether. There is only one Multi-Lock Blast Shield in Corruption. Locking mechanisms are found in the Concourse and Transit Hub keeping the Second and Third Bomb Components locked in, and must be disengaged so that Samus' Gunship can collect them and assemble the Theronian Bomb. The Concourse also features another locking mechanism attached to a retractable wall that provides another access point for the main walkway. In Zipline Station Bravo, the large cannon that can fire Samus back to the Transit Hub requires locks to be disengaged. A type of door similar to the Multi-Lock Blast Shield is present in the Xenoresearch Labs and allow Samus to move throughout the area once she acquires the Seeker Missiles within the Labs. Locking mechanisms also appear in the Command Vault where they release the X-Ray Visor, in the Airshaft where they release Wall Jump Surfaces, and at the entrance to the Powerworks to enter the room.
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