Wound Poison is a core rogue ability learned at level 30. Each strike from a coated weapon has a chance to poison targets, inflicting instant nature damage and reducing healing effects used them for a short period of time.
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rdf:type
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rdfs:label
| - Wound Poison
- Wound Poison
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rdfs:comment
| - Wound Poison is a core rogue ability learned at level 30. Each strike from a coated weapon has a chance to poison targets, inflicting instant nature damage and reducing healing effects used them for a short period of time.
- Wound Poison is a poison that is purchased from a poison vendor and applied to a rogue's weapons. Every time the rogue hits with the weapon, there is a 50% chance of the victim being poisoned for 15 seconds. The poison will reduce all healing effects on the victim by 50%. The effect cannot stack.
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Level
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dcterms:subject
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buff dur
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Cast Time
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buff desc
| - Each weapon strike has a chance of inflicting additional Nature damage to the victim and reducing all healing received for 12 sec.
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tcg
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herolevel
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Tier
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CD
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Name
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Type
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debuff dur
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debuff desc
| - Healing effects reduced by 25%.
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debuff type
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Class
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Description
| - Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts x Nature damage and reduces all healing received for 12 sec.
- Activating Wound Poison does not break .
- Activate to cause Valeera's next instance of Spell Damage to also reduce healing received by the victim by 50% for 5 seconds.
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School
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Requirements
| - Requires One-Handed Melee Weapon
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abstract
| - Wound Poison is a core rogue ability learned at level 30. Each strike from a coated weapon has a chance to poison targets, inflicting instant nature damage and reducing healing effects used them for a short period of time.
- Wound Poison is a poison that is purchased from a poison vendor and applied to a rogue's weapons. Every time the rogue hits with the weapon, there is a 50% chance of the victim being poisoned for 15 seconds. The poison will reduce all healing effects on the victim by 50%. The effect cannot stack.
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