The game's name, "Matrimelee", is a play on the word "matrimony", which is the theme of the game, and "melee" to reference close-quarters combat. It is also the entry that helped to revitalize interest in the Power Instinct series and has helped it to spawn further sequels. Several of the returning characters also received some name changes and a few were redesigned. It would also be the first and only time the Power Instinct series shared a world with another, separate game. The illustrations for the game were done by Tomokazu Nakano.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Power Instinct Matrimelee
|
rdfs:comment
| - The game's name, "Matrimelee", is a play on the word "matrimony", which is the theme of the game, and "melee" to reference close-quarters combat. It is also the entry that helped to revitalize interest in the Power Instinct series and has helped it to spawn further sequels. Several of the returning characters also received some name changes and a few were redesigned. It would also be the first and only time the Power Instinct series shared a world with another, separate game. The illustrations for the game were done by Tomokazu Nakano.
- Power Instinct Matrimelee (新豪血寺一族 闘婚 -Matrimelee-, Shin Gōketsuji Ichizoku: Tōkon Matrimelee) is the fifth title of the Power Instinct series. It is the first game to be developed by Noise Factory, who obtained the rights to carry on the franchise from its previous label Atlus, and released by Playmore. The title premiered in arcades on March 21, 2003 and was ported to the Neo Geo on May 23, 2003.
|
dcterms:subject
| |
dbkwik:snk/property/wikiPageUsesTemplate
| |
Platforms
| |
Platform
| |
Name
| - Power Instinct Matrimelee
|
Genre
| - 2(xsd:integer)
- Fighting game
|
Caption
| |
dbkwik:powerinstin...iPageUsesTemplate
| |
display
| - Horizontally oriented, 320 × 224, 4096 palette colors
|
Title
| - Power Instinct Matrimelee
|
Mode
| - Up to 2 players simultaneously
|
Input
| |
Cabinet
| |
Japanese
| - Shin Gōketsuji Ichizoku: Toukon Matrimelee
|
Modes
| - Up to 2 players simultaneously
|
Release
| - 2003-05-29(xsd:date)
- Arcade
- --05-29
|
Developer
| |
Publisher
| - Atlus, Playmore
- SNK Playmore / Sun Amusement
|
Designer
| |
Arcade
| |
abstract
| - The game's name, "Matrimelee", is a play on the word "matrimony", which is the theme of the game, and "melee" to reference close-quarters combat. It is also the entry that helped to revitalize interest in the Power Instinct series and has helped it to spawn further sequels. Several of the returning characters also received some name changes and a few were redesigned. It would also be the first and only time the Power Instinct series shared a world with another, separate game. The illustrations for the game were done by Tomokazu Nakano.
- Power Instinct Matrimelee (新豪血寺一族 闘婚 -Matrimelee-, Shin Gōketsuji Ichizoku: Tōkon Matrimelee) is the fifth title of the Power Instinct series. It is the first game to be developed by Noise Factory, who obtained the rights to carry on the franchise from its previous label Atlus, and released by Playmore. The title premiered in arcades on March 21, 2003 and was ported to the Neo Geo on May 23, 2003. This particular title of the series is best known for bringing back the series's quirky humor as well as characters lost in the previous sequel, Groove On Fight. Characters from Rage of the Dragons were also added as bonus characters. The game's soundtrack features many vocalized themes and the lyrics often parody popular lines used for a select music genres.
|