About: Fish Trap   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fish Traps may only be gathered from by one Fishing Ship at a time. Fish Traps are very weak and do not hinder movements of friendly or enemy ships. An enemy Fishing Ship can take over a Fish Trap and begin harvesting it simply by right clicking it. Unlike Farms, Fish Traps cannot be reseeded at the Dock. Fish Traps are the slowest food source available in the game. Even with Gillnets researched, Farmers work faster than Fishing Ships working a Fish Trap. However, two civilizations appreciate Fish Traps:

AttributesValues
rdfs:label
  • Fish Trap
rdfs:comment
  • Fish Traps may only be gathered from by one Fishing Ship at a time. Fish Traps are very weak and do not hinder movements of friendly or enemy ships. An enemy Fishing Ship can take over a Fish Trap and begin harvesting it simply by right clicking it. Unlike Farms, Fish Traps cannot be reseeded at the Dock. Fish Traps are the slowest food source available in the game. Even with Gillnets researched, Farmers work faster than Fishing Ships working a Fish Trap. However, two civilizations appreciate Fish Traps:
dcterms:subject
Intro
Wood
  • 100(xsd:integer)
PArmor
  • 0(xsd:integer)
Required
  • 22(xsd:integer)
LoS
  • 1(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Age
  • 22(xsd:integer)
Armor
  • 0(xsd:integer)
Name
  • Fish Trap
Type
  • Economic
Available
  • All civilizations
Use
  • Provides food
HP
  • 50(xsd:integer)
Time
  • seconds
abstract
  • Fish Traps may only be gathered from by one Fishing Ship at a time. Fish Traps are very weak and do not hinder movements of friendly or enemy ships. An enemy Fishing Ship can take over a Fish Trap and begin harvesting it simply by right clicking it. Unlike Farms, Fish Traps cannot be reseeded at the Dock. Fish Traps should always be placed right next to Docks in order to keep the moving distances of the Fishing Ships as short as possible, preferably zero. That maximizes their productivity. Fishing Ships always position themselves on the left side of a Fish Trap, therefore it is slightly more efficient to build Fish Traps on the right side of the Dock to minimize the moving time for the Fishing Ships. Fish Traps are the slowest food source available in the game. Even with Gillnets researched, Farmers work faster than Fishing Ships working a Fish Trap. The Fish Trap is one of the least used of all buildings and structures. It is only used in certain situations when the player runs out of space on their island, there is no more fish around, and they need to gather food for survival in late Imperial Age. Also, Fish Trap working Fishing Ships are much harder to protect than Farmers, since they cannot be walled or flee in a Town Center for shelter. Therefore, they are sunk rather easily. However, two civilizations appreciate Fish Traps: * Japanese Fishing Ships have an increased work rate meaning they outperform Farmers in terms of productivity. That makes the Fish Trap faster and more cost effective than Farms for the Japanese. * Malay Fish Traps only cost 67 wood (just 7 more than a Farm) and provide unlimited food. Logically, that makes them as cost effective as they can possibly be and as such a fair choice in the late game.
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