Pete Parsons (a.k.a. Mango) was the Studio Manager at Bungie 2002 - 2006, as well as the executive producer of Halo 2. Essentially, his job is to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in the production of the Halo game. Parsons, 38, left a senior marketing job at Microsoft to join the Halo crew as studio manager. He once said: "I'd been a Bungie fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you."
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Pete Parsons (a.k.a. Mango) was the Studio Manager at Bungie 2002 - 2006, as well as the executive producer of Halo 2. Essentially, his job is to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in the production of the Halo game. Parsons, 38, left a senior marketing job at Microsoft to join the Halo crew as studio manager. He once said: "I'd been a Bungie fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you."
- Parsons came to Bungie from Microsoft in 2002 as an executive producer and studio manager. After working on the hit sequels Halo 2 and Halo 3, Parsons had a brief stint as an executive producer for Microsoft before joining Bungie's spinoff from Microsoft (along with most of the rest of Bungie) to become an independent developer. Parsons is a frequent interviewee for video game news sites and other media regarding Destiny, and speaks of the company's vision for and design of the franchise.
|
dcterms:subject
| |
dbkwik:halo/proper...iPageUsesTemplate
| |
abstract
| - Pete Parsons (a.k.a. Mango) was the Studio Manager at Bungie 2002 - 2006, as well as the executive producer of Halo 2. Essentially, his job is to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in the production of the Halo game. Parsons, 38, left a senior marketing job at Microsoft to join the Halo crew as studio manager. He once said: "I'd been a Bungie fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you." He is currently working on a non-Halo project within Microsoft alongside Jeremiah, a.k.a. Ninja 0n Fire.
- Parsons came to Bungie from Microsoft in 2002 as an executive producer and studio manager. After working on the hit sequels Halo 2 and Halo 3, Parsons had a brief stint as an executive producer for Microsoft before joining Bungie's spinoff from Microsoft (along with most of the rest of Bungie) to become an independent developer. While at Bungie, Parsons also co-founded a company in 2007 called Meteor Solutions which provides a variety of social marketing services to large companies like Microsoft, AT&T, and MTV Networks. As of November 2012, Parsons left Meteor Solutions to focus on Bungie full-time. Parsons is a frequent interviewee for video game news sites and other media regarding Destiny, and speaks of the company's vision for and design of the franchise.
|
is wikipage disambiguates
of | |