Bang! Hit! Fall to ground! This trope describes the standard order of sound effects whenever someone gets hit by a bullet: gunshot sound, then exploding Squib to simulate the hit. In real life, because most bullets travel faster than the speed of sound, the order is actually the bullet hitting, then the sound of the gunshot catching up. This trope is so common, it may be considered an Omnipresent Trope. Indeed, most of the examples below are notable as aversions of this trope rather than indications of the countless times this appears in media as the standard effect for simulated gunfire.
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| - Bang! Hit! Fall to ground! This trope describes the standard order of sound effects whenever someone gets hit by a bullet: gunshot sound, then exploding Squib to simulate the hit. In real life, because most bullets travel faster than the speed of sound, the order is actually the bullet hitting, then the sound of the gunshot catching up. This trope is so common, it may be considered an Omnipresent Trope. Indeed, most of the examples below are notable as aversions of this trope rather than indications of the countless times this appears in media as the standard effect for simulated gunfire.
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| - Bang! Hit! Fall to ground! This trope describes the standard order of sound effects whenever someone gets hit by a bullet: gunshot sound, then exploding Squib to simulate the hit. In real life, because most bullets travel faster than the speed of sound, the order is actually the bullet hitting, then the sound of the gunshot catching up. Note that this only applies when one is standing at a distance and someone is shooting at you; Anyone standing next to the shooter will not experience a significant enough lag between the events to notice much of a difference, unless the bullet travels a very long distance (light being much faster than sound or a bullet) This trope is so common, it may be considered an Omnipresent Trope. Indeed, most of the examples below are notable as aversions of this trope rather than indications of the countless times this appears in media as the standard effect for simulated gunfire. Related is the sound effects of a silenced weapon. While in real life, the explosion of the bullet is muted, you will still hear the mechanical noises of the gun itself. In TV land, these guns are completely and utterly silent. See also The Coconut Effect. Examples of You Always Hear the Bullet include:
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