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| - Kalu gear is exclusively manufactured in the Kalum Federation, and tends to be manufactured to a higher degree of ruggedness than other equipment. The Kalu of course use normal blaster pistols, rifles, et al, like the rest of the galaxy, however the Kalu equipment tends to consider the number '3' to be a special number - it often shows up in their equipment in unexpected ways, and all of their equipment is manufactured to their uniquely high standards.
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| abstract
| - Kalu gear is exclusively manufactured in the Kalum Federation, and tends to be manufactured to a higher degree of ruggedness than other equipment. The Kalu of course use normal blaster pistols, rifles, et al, like the rest of the galaxy, however the Kalu equipment tends to consider the number '3' to be a special number - it often shows up in their equipment in unexpected ways, and all of their equipment is manufactured to their uniquely high standards. The Kalu manufacture their gear - especially their weapons - with bright blue designation beams that emit from the barrels, of which there are usually 3 - or at least 3 emitting apertures which combine to fire effectively one normal strength bolt. As such, Kalu manufactured versions of normal weapons has the following template applied to them:
* Cost: +20% or +1,500 Cr, whichever is more.
* Accuracy +2 (Weapon or Tool only)
* Skill Checks +2 (Tool only)
* In place of accuracy bonus or skill check bonus, the Kalu habit of applying beam-designators to all of their things will eliminate any nonproficiency penalties that untrained users would otherwise suffer.
* Weight: x1.8
* Gives away the user's location and the location of their target automatically when aimed or used. (Weapon or Tool only)
* Kalu weapons can switch off their targeting beams, which renders them relatively stealthy, at the cost of their accuracy advantage.
* Made for Upgrades: Kalu manufactured gear is made to be upgraded, with the expectation that users will mod them to suit their needs in the field. Modification times for Kalu Gear are halved when making the modifications in the field - they are reduced to an astounding 10% if the modifications are being carried out at a Kalu Workbench, a common sight in Kalu military and corporate installations and vessels, preprogrammed to automate exactly a great many of the difficult tasks of weapon modifications. A Kalu weapon, armor, or tool can seemingly be modified almost endlessly, provided the modifier has sufficient time and resources. Additional upgrade slots may be added at a cost of 1,000 credits times the number of additional upgrade slots the weapon will have when the intended upgrade slot is added plus the sum cost of previous upgrade slots purchased. Kalu gear may be modified twice by a tech specialist, and it may recieve the same bonus twice.
* Costs table:
* +1 slot: 1,000 Cr
* +2 slots: 3,000 Cr
* +3 slots: 6,000 Cr
* +4 slots: 10,000 Cr
* +5 slots: 15,000 Cr
* +6 slots: 21,000 Cr
* +7 slots: 28,000 Cr
* +8 slots: 36,000 Cr
* +9 slots: 45,000 Cr
* +10 slots: 55,000 Cr
* And so forth and so on, you maniac. These are cumulative, so a device with +10 slots would have cost you 220,000 credits.
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