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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Spellbook
  • Spellbook
  • Spellbook
  • Spellbook
  • Spellbook
  • Spellbook
  • Spellbook
  • Spellbook
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  • Your Spellbook is where you keep all of your known spells.
  • It is possible to switch to and from the Ancient Magicks spellbook and Lunar spellbook, without switching back at the former altar. For example, it is possible for players who are on Ancient Magicks to pray at the Astral Altar, where their spellbook will switch to Lunar. If players wish, they may pray again to deactivate the Lunar spellbook and get their spellbooks switched to Modern.
  • Een Spellbook is een boek met spreuken in. Op dit moment zijn er 3 verschillende soorten: Ancient Magicks, Lunar Magicks en het gewone spellbook. Je kan maar één spellbook tegelijk gebruiken.
  • A spellbook was a type of book that wizards and other arcane spellcasters used to record their known spells.
  • The following topics are part of the book: * Foreword * The Basics * The Reagents * Words of Power * * Rituals * Moongates * Other magic
  • A Spellbook is a book containing magical spells. In the Wizarding World, they are used in classes such as Charms, Transfiguration and Defense Against the Dark Arts.
  • This is a piece of code for a RPG game where spells are learned and forgotten or used
  • "Spellbook" (魔(ま)導(どう)書(しょ) Madōsho) is an archetype of Spell and Trap Cards that supports Spellcaster-Type monsters. The archetype, prior to Return of the Duelist, had two cards that merely contained "Spellbook" in their names. Also, "Spellbook" cards from Return of the Duelist, except "Spellbook of Wisdom", all share the restriction that only 1 copy can be activated per turn. This archetype is a sub-archetype of, and is supported by, the "Prophecy" archetype.
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  • Spellbooks (Japanese: まどうしょ Spellbooks) are Key Items introduced in the Tayka region, stored in a Magic Library. These items allow the user to cast magic spells during battles. Each Spellbook has access to different spells.
  • <default>Spellbook</default> Weight 0.75 File:WeightIcon.png Base Value 50 File:GoldIcon.png Type Additional Effects Uses Quality Enchantment Value ID The Spellbook is an item in The Elder Scrolls II: Daggerfall. Its purpose it to store all spells learnt.
  • Księga zaklęć to lista czarów które mogą być rzucone przez gracza. Aktualnie w grze znajdują się 3 księgi zaklęć: standardowa, starożytna i lunarna. Gracz może mieć aktywną tylko jedna księgę zaklęć na raz. Jeśli chce rzucić zaklęcie z innej księgi musi najpierw się na nią przełączyć. Zmiana księgi zaklęć na starożytną lub lunarną następuje po modlitwie przy odpowiednim dla niej ołtarzu. Ponowna modlitwa zmienia księgę na współczesną.
  • Spellbook, eli loitsukirja on kokoelma loitsuja. Loitsukirjoja on tällä hetkellä kolme * Normaali * Lunar Spells * Ancient Magicks Vain yksi loitsukirja voi olla kerrallaan aktiivinen, eli vain sen loitsuja voi käyttää. * Lunar Spellit laitetaan päälle ja pois astraalialttarilla * Ancient Magics laitetaan päälle ja pois pyramidin alttarilla
  • Spellbooks typically have higher Magical Accuracy and lower Magic Boost than orbs.
  • The Spellbook is the artifact that records the hero's spells in the Heroes of Might and Magic games. In Heroes of Might and Magic I, Heroes II, and Heroes III, magic-heroes like warlocks and battle mages start out with spellbooks, while might-heroes like barbarians and rangers have to purchase them from a Mage Guild for 500 gold. In Heroes IV onwards, all heroes start with a spellbook. Spellbooks cannot be taken, lost, sold, or given to another hero - the hero will always have their spellbook with them. In campaigns, spells will usually carry over from one scenario to the next.
  • There are six specific types of spells, each of which has a different function and rune requirements.
  • Every Wizard, at the start of the game, is in possession of a library of books, containing the secrets of magic -- if only the Wizard can decode them. Every wizard has the File:Icon Arcane.png spells available, containing 14 spells, but most also have one or more other books from the other Magical Realms. It is from this library that the wizard does all his File:Icon Research.png ; while it is possible to learn individual spells from other sources, only the spells in his Spellbooks can ever be researched. Each of these books is bound with the mark of its realm, as shown.
  • The Spellbook (Hotkey: P; called "Spellbook & Abilities" in the button tooltip on the Micro Menu) contains a list of all the various spells, abilities, and professions you have learned while playing, as well as mounts and companions you've collected. __TOC__
  • The Spellbook is an evil magic book owned and used by the Sanderson Sisters (Winnie, Mary and Sarah) to create potions and cast spells, and it plays a major antagonistic role in the 1993 live-action Disney movie Hocus Pocus. The book is protected by magic and cannot be burned nor destroyed. It is an unholy record of sorcery and nothing good can from it. After the deaths of the Sanderson Sisters, the Book was last seen in the witches' cottage, opening its eye, and presumably remained there.
  • Ficheiro:Spellbook.gif Nome:Spellbook Tipo:Spellbook Tradução:Livro de encantos Defesa:14 Nível Requerido:0 Atributos:Nenhum Peso:18,00oz Vende para:Jogadores Compra de:Jakahr (Ankrahmun) 150 gp Rachel (Carlin) 150 gp Xodet/Muriel/Topsy (Thais) 150 gp Tandros (Port Hope) 150 gp Asima/Shalmar (Darashia) 150 gp Thomas (Edron) 150 gp Fenech (Ankrahmun) 150 gp Shiriel (Ab'Dendriel) 150 gp Frans (Venore) 150 gp Etzel (Kazordoon) 150 gp Chuckles (Yalahar) 150 gp Valor estimado: 0-150 gp Dropa em:[Beholder]], Braindeath, Dwarf Geomancer, Elder Beholder, Lich Notas:Você não precisa carregar um spellbok com você o tempo todo. Eles mostram as magias que você possui e a palavra mágica. Mesmo sprite de um Spellbook of Dragha.
  • Magic users use Spellbooks for finding out what new spells they get and details about the spells' workings. Spellbooks are very verbose, so it can be hard to understand some details, but without spellbooks a person may completely miss getting a new spell. Nanase reads her spellbook regularly, Elliot is known for not doing so. Surprisingly, Susan also forgot to read it, as we found out in Playing With Dolls. Presumably, she read it after Jerry gave it to her after her awakening, but didn't look for anything new until the end of Playing with Dolls.
  • They could be found in various places in the Labyrinth such as Bookcases, Skeleton Tomes, and Chests. In addition, they could be obtained by killing enemies or purchased from Adria. They teach you spells of whatever the book's title was. For example: A Book of Firebolt teaches you the Firebolt spell. If you happen to find the book again, you can learn the higher leveled version of the spell. Here are the all the available spells you can learn:
  • A spellbook + is a book containing runes describing some spell. To attempt to memorise the spell, you must read the spellbook. (This obviously breaks the illiterate conduct.) A pair of lenses is great for reading spellbooks. If the spellbook is too difficult, you will not learn the spell, and instead harmful effects will happen: you might become blind, or you might lose all of your gold. Reading a spellbook in a shop and in the presence of a shopkeeper before you pay for it incurs a usage fee ("This is no free library, cad!") Spellbooks have a weight of 50.
  • The spellbook lists the spells known by a caster, broken down by class and spell level. It is opened by clicking a button under the player's character's portrait or by hitting the key assigned to the spellbook ('b' by default). For casters that must memorize spells daily, the spellbook also includes a panel listing available spell slots to which known spells can be (or have been) assigned. The memorization panel will have the appropriate number of spell slots for each spell level, determined by class level and casting ability modifier. (In addition, there will be no slots for a given spell level if the caster's modified and base casting ability scores are not both at least 10 plus the spell level.)
  • A Mamodo's spellbook has a box at the top of the cover which has various symbols of straight and slanted lines with tiny lines underneath, while in the center of the box is a sun like symbol with a spiral in the middle. Underneath are five circles with lines interconnecting them; this design is on the front and back covers. The spine of the book has a large black dash at the top, while underneath is a box with dots at the top and bottom and a star in the center. The spellbooks come in varying colors, each one differing for each Mamodo; in the second movie, Dr. M2 explains that the colors may have some connection to each Mamodo's powers.
  • Spellbooks are a type of books in ADOM. All spellbooks in the game come in the form of spellbook of and have the same set of properties (melee and missile to-hit and damage rating, vulnerability to water etc.). When read, they may grant spell knowledge, allow to bookcast the spell or will invoke a negative effect on the PC. More detailed information on the topic of learning and using magic in ADOM can be found on the spellcasting page.
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  • Livre de Magie
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