About: Update:Blog - Distractions & Diversions: Court Cases   Sponge Permalink

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I've been toying for quite a while with the idea of involving the Court House in either another quest or possibly making a minigame out of trialling cases. No quests I worked on really needed a trial, though, and a full-on minigame seemed as though it would be difficult to code and very boring. This month, my workload finally cleared up enough that I had a chance to start concepting a new Distraction & Diversion to take place in the Court House. I wanted to use a lot of the same mechanics we had in King's Ransom, but add some new ones and give it some spice.

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rdfs:label
  • Update:Blog - Distractions & Diversions: Court Cases
rdfs:comment
  • I've been toying for quite a while with the idea of involving the Court House in either another quest or possibly making a minigame out of trialling cases. No quests I worked on really needed a trial, though, and a full-on minigame seemed as though it would be difficult to code and very boring. This month, my workload finally cleared up enough that I had a chance to start concepting a new Distraction & Diversion to take place in the Court House. I wanted to use a lot of the same mechanics we had in King's Ransom, but add some new ones and give it some spice.
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Project
  • Distractions & Diversions
Date
  • 2009-11-05(xsd:date)
Author
  • Mod Nancy
Title
  • Court Cases
abstract
  • I've been toying for quite a while with the idea of involving the Court House in either another quest or possibly making a minigame out of trialling cases. No quests I worked on really needed a trial, though, and a full-on minigame seemed as though it would be difficult to code and very boring. This month, my workload finally cleared up enough that I had a chance to start concepting a new Distraction & Diversion to take place in the Court House. I wanted to use a lot of the same mechanics we had in King's Ransom, but add some new ones and give it some spice. Getting the format of the D&D wasn't hard, since I had King's Ransom to work off of, but I hit a roadblock when it came to what cases should be about. Who in RuneScape should go on trial? I happened to mention this idea to Mod Osborne and Mod Srowley (the RuneScape editors), seeing as they create the Postbag, and they had tons of ideas! I also went through the website's area guides to see what interesting characters from all over RuneScape might have an issue they'd want resolved in court. You'll see a lot of familiar faves in court including a few that used to be familiar, but were recently retired... I've coded a prototype case involving a certain 'Mugger (level: 6)'. Mod Mark played through it and loved the gameplay, so I've been given the go-ahead to code the rest of the project. Currently, you'll be given a case and get to choose whether you want to prosecute or defend the accused. Then you read a few documents on the background of the case and do a bit of sleuthing. When you feel ready, you start the trial and present all your findings to the jury, just like you did in King's Ransom, but with a few new surprises... In a follow-up blog, I'll hand you over to the RuneScape editors who are going to be writing a few of the court cases. If you'd like to discuss this blog on the forums, check out this thread.
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