rdfs:comment
| - Sweet Hallow, Peppermint Hallow, Chocolate Hallow, Candy Hallow
- Hallow can be retrieved from one of the following activities/vendors:
- From [[w:|]][[Category: derivations|Hallow]] halloer
- Level: , Components: V, S, M, DF Casting Time: 24 hours Range: Touch Area: 40-ft. radius emanating from the touched point Duration: Instantaneous Saving Throw: See text Spell Resistance: See text
- A Hallow is a source of Mana that is trapped in the Fallen World. Hallows frequently possess a strong enough flow of magic that even Sleepers can sense the power of the areas. They often have a strong allure for both Awakened and Sleeper, although the latter don't really understand why. More importantly (from a mage's perspective) Sleepers are more likely to Awaken in these sacred places. Not all spots that evoke powerful sensations are currently Hallows, although many are, and many more have been in the past and have the potential to be again if they are properly reopened.
- Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1000 GP, which the spell consumes) Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of a hallow spell. The affected area is subject to the following effects. Courage. Affected creatures can't be frightened while in the area. Everlasting Rest. Dead bodies interred in the area can't be turned into undead.
- It seems that many Icyene have left the plane for Gielinor, due to their large numbers in the God Wars and their dominance of Hallowvale under Queen Efaritay until it fell to the vampyre Lord Lowerniel Vergidiyad Drakan. Garlandia mentions that 'New Domina' is the name that Saradomin gave to the Icyene homeworld and that he brought it with him from another one, most likely the human realm. It is not known what the world was called before his arrival, however, it starts with an 'H'.
- You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects. Courage. Affected creatures can’t be frightened while in the area. Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can’t illuminate the area. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead.
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