Wands of stunning will, when "z"apped, allow the player to fire a bouncing beam in any of the eight directions that will stun any monsters it hits. Non-immune, non-magic-resistant monsters have around a 50% chance to resist being stunned on each bounce. They can be zapped at the player, also. This will stun them unless they have intrinsic stun resistance. This wand has a range of 8/4/2 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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| - Wands of stunning will, when "z"apped, allow the player to fire a bouncing beam in any of the eight directions that will stun any monsters it hits. Non-immune, non-magic-resistant monsters have around a 50% chance to resist being stunned on each bounce. They can be zapped at the player, also. This will stun them unless they have intrinsic stun resistance. This wand has a range of 8/4/2 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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| - They can be useful against tough monsters, many of which are not resistant to stunning, although they may shrug off the bolt.
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| Description
| - Wands of stunning will, when "z"apped, allow the player to fire a bouncing beam in any of the eight directions that will stun any monsters it hits. Non-immune, non-magic-resistant monsters have around a 50% chance to resist being stunned on each bounce.
They can be zapped at the player, also. This will stun them unless they have intrinsic stun resistance.
This wand has a range of 8/4/2 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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| - They can be generated in the same manner as all generic loot.
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| - Wands of stunning will, when "z"apped, allow the player to fire a bouncing beam in any of the eight directions that will stun any monsters it hits. Non-immune, non-magic-resistant monsters have around a 50% chance to resist being stunned on each bounce. They can be zapped at the player, also. This will stun them unless they have intrinsic stun resistance. This wand has a range of 8/4/2 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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