Unlike creatures, players do not receive any rune essence when a node is depleted of its energy.
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| - Unlike creatures, players do not receive any rune essence when a node is depleted of its energy.
- You and your gear melt into a pool of blood that spread across an area equal to the space of a creature of one size larger than you. The pool is shapable, though the area covered must remain in contiguous squares. While in this form you are immune to weapon damage and to effects which target specific creatures; take 150% damage from effects that affect an area; can share space with other creatures without penalty; cannot take actions other than to dismiss the spell, move, or take any purely mental actions; gain climb and swim speeds equal to your base speed; and gain blindsense 60 ft. but are blind and deaf.
- In Vampire: The Masquerade, the quantity and concentration of an individual's blood is measured by their blood pool, consisting of a number of individual blood points that approximate how nourishing that blood is to vampires. When not in torpor, vampires expend one blood point a night in order to sustain their existence, but blood points can be spent in other ways to fuel the vampire's mystical power. The maximum size of one's blood pool is not related to volume; elder vampires concentrate their blood internally, so a neonate and Methuselah both store approximately ten pints of fluid, even though a pint of Methuselah blood will have more blood points than the comparative neonate blood. Similarly, humans have larger blood pools than cows, although cows have a considerably greater volume of
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| - Until end of turn: All friendly creatures gain +1 Attack. When blood pool enters the battleground, deal 2 damage to your hero.
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| - Unlike creatures, players do not receive any rune essence when a node is depleted of its energy.
- You and your gear melt into a pool of blood that spread across an area equal to the space of a creature of one size larger than you. The pool is shapable, though the area covered must remain in contiguous squares. While in this form you are immune to weapon damage and to effects which target specific creatures; take 150% damage from effects that affect an area; can share space with other creatures without penalty; cannot take actions other than to dismiss the spell, move, or take any purely mental actions; gain climb and swim speeds equal to your base speed; and gain blindsense 60 ft. but are blind and deaf. Although the blood pool can squeeze through any opening that is not watertight, it is much more viscous than it appears. Portions of the blood cannot be separated from the main body except by a watertight seal cutting off a portion (such as a bulkhead door closing on the pool). If this occurs, you take damage equal to (25% of your maximum health) and this spell ends immediately. When this spell ends, you return to your normal form in any square covered by the blood pool.
- In Vampire: The Masquerade, the quantity and concentration of an individual's blood is measured by their blood pool, consisting of a number of individual blood points that approximate how nourishing that blood is to vampires. When not in torpor, vampires expend one blood point a night in order to sustain their existence, but blood points can be spent in other ways to fuel the vampire's mystical power. The maximum size of one's blood pool is not related to volume; elder vampires concentrate their blood internally, so a neonate and Methuselah both store approximately ten pints of fluid, even though a pint of Methuselah blood will have more blood points than the comparative neonate blood. Similarly, humans have larger blood pools than cows, although cows have a considerably greater volume of blood. Blood points are a metagame gauge of a vampire's reserves, and most vampires do not think of blood in terms of discrete "points"; instead they merely know when they are sated, and when they are running low. However, a Tremere scholar devised a method of quantifying the efficiency of a vampire's vitae, using several scales and experimental measures involving waking, Discipline use, healing, and augmenting the subject's strength. Via this research he "discovered" blood points, though he called them "Vitae Efficacy Units", or VEUs. This theory is not widely known, and is too scientific an approach to the Curse of Caine for most vampires to be interested, though Dr. Douglas Netchurch has made extensive use of it in his research into the thin-blooded.
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