About: Sid Meier's Colonization   Sponge Permalink

An Entity of Type : dbkwik:resource/rdOKojZ8N6haNNwTY5liaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. Colonization is much like a more developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.

AttributesValues
rdf:type
rdfs:label
  • Sid Meier's Colonization
rdfs:comment
  • Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. Colonization is much like a more developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.
sameAs
dcterms:subject
dbkwik:civilizatio...iPageUsesTemplate
dbkwik:yogscast/pr...iPageUsesTemplate
Platforms
  • Amiga, DOS, Windows, Macintosh, Linux
Series
  • Civilization
Genre
Title
  • Sid Meier's Colonization
Modes
Released
  • 19941995(xsd:integer)
Developer
Publisher
  • MicroProse
Designer
abstract
  • Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. Colonization is much like a more developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.
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