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| - Hit Dice: 17d8+102 (178 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 25 (-2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24 Base Attack/Grapple: +12/+32 Attack: Gargantuan morningstar +22 melee (4d6+18) or slam +22 melee (1d6+12) or rock +12 ranged (2d8+12) Full Attack: Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12) Space/Reach: 15 ft./15 ft. Special Attacks: Rock throwing, spell-like abilities Special Qualities: Low-light vision, oversized weapon, rock catching, scent Saves: Fort +16, Ref +6, Will +10
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| abstract
| - Hit Dice: 17d8+102 (178 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 25 (-2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24 Base Attack/Grapple: +12/+32 Attack: Gargantuan morningstar +22 melee (4d6+18) or slam +22 melee (1d6+12) or rock +12 ranged (2d8+12) Full Attack: Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12) Space/Reach: 15 ft./15 ft. Special Attacks: Rock throwing, spell-like abilities Special Qualities: Low-light vision, oversized weapon, rock catching, scent Saves: Fort +16, Ref +6, Will +10 Abilities: Str 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13 Skills: Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instruments) +2, Sense Motive +9, Spot +15 Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack Environment: Temperate mountains Organization: Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions) Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Usually neutral good or neutral evil Advancement: By character class Level Adjustment: -
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