The islands are not designed for a full campaign, but many adventurers will find their way there through other campaigns. The islands are a mystical region that laymen often scoff at, thinking them no more than a tale of sailors and madmen. Powerful forces reside on the islands, and adventurers often solicit aid from these beings. Also residents of the islands is a large pirate bay, a city full of cut throats and thieves, so beware your wallet. Any adventurer who finds themselves here will find a lot of magic, stealth, and combat, though all three will be different and often quite unexpected...
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rdfs:label
| - Vaerya (3.5e Campaign Setting)/The World/The Islands
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rdfs:comment
| - The islands are not designed for a full campaign, but many adventurers will find their way there through other campaigns. The islands are a mystical region that laymen often scoff at, thinking them no more than a tale of sailors and madmen. Powerful forces reside on the islands, and adventurers often solicit aid from these beings. Also residents of the islands is a large pirate bay, a city full of cut throats and thieves, so beware your wallet. Any adventurer who finds themselves here will find a lot of magic, stealth, and combat, though all three will be different and often quite unexpected...
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dbkwik:dungeons/pr...iPageUsesTemplate
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abstract
| - The islands are not designed for a full campaign, but many adventurers will find their way there through other campaigns. The islands are a mystical region that laymen often scoff at, thinking them no more than a tale of sailors and madmen. Powerful forces reside on the islands, and adventurers often solicit aid from these beings. Also residents of the islands is a large pirate bay, a city full of cut throats and thieves, so beware your wallet. Any adventurer who finds themselves here will find a lot of magic, stealth, and combat, though all three will be different and often quite unexpected...
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