Summary::"Barrow wight" is a template that can be added to any sentient creature with an organic body and a culture with death rituals and has recently died either by a barrow wight’s energy drain ability or naturally; if naturally, the creature must be raised as a barrow wight by some magical force (referred to hereafter as the “base creature”). The creature's possession of a soul is a determination for the GM to make, but in most campaigns it includes any dragon, giant, humanoid, or monstrous humanoid. Fey, elementals, and other such creatures depend on the campaign’s cosmology; creatures that are a type of spirit are not subject to being raised as a barrow wight. It uses all the creature’s statistics and special abilities except as noted below.
Attributes | Values |
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rdfs:label
| - Barrow Wight (Dread Codex Template)
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rdfs:comment
| - Summary::"Barrow wight" is a template that can be added to any sentient creature with an organic body and a culture with death rituals and has recently died either by a barrow wight’s energy drain ability or naturally; if naturally, the creature must be raised as a barrow wight by some magical force (referred to hereafter as the “base creature”). The creature's possession of a soul is a determination for the GM to make, but in most campaigns it includes any dragon, giant, humanoid, or monstrous humanoid. Fey, elementals, and other such creatures depend on the campaign’s cosmology; creatures that are a type of spirit are not subject to being raised as a barrow wight. It uses all the creature’s statistics and special abilities except as noted below.
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Summary
| - This annis barrow wight, after several centuries, is finally freed of a master.
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dcterms:subject
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full at
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Will
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Fort
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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Monster
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sq
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env
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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Skills
| - Bluff +8, Diplomacy +2, Hide +13, Intimidate +2, Listen +10, Spot +10
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Speed
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org
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Type
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Align
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con
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flat
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at
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Reach
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cr
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La
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HD
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AC
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Space
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int
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HP
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SA
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ref
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Size
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abstract
| - Summary::"Barrow wight" is a template that can be added to any sentient creature with an organic body and a culture with death rituals and has recently died either by a barrow wight’s energy drain ability or naturally; if naturally, the creature must be raised as a barrow wight by some magical force (referred to hereafter as the “base creature”). The creature's possession of a soul is a determination for the GM to make, but in most campaigns it includes any dragon, giant, humanoid, or monstrous humanoid. Fey, elementals, and other such creatures depend on the campaign’s cosmology; creatures that are a type of spirit are not subject to being raised as a barrow wight. It uses all the creature’s statistics and special abilities except as noted below.
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