About: Enemies (Leap Day)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemies in Leap Day harm the player characters on contact, sending them back to their previous checkpoint. Most enemies can be killed by jumping on their heads, but they will all respawn if the player dies and restarts from a checkpoint. They also will respawn at the exact place they start the movement. Most of them follow a set pattern, moving from left to right like the player.

AttributesValues
rdfs:label
  • Enemies (Leap Day)
rdfs:comment
  • Enemies in Leap Day harm the player characters on contact, sending them back to their previous checkpoint. Most enemies can be killed by jumping on their heads, but they will all respawn if the player dies and restarts from a checkpoint. They also will respawn at the exact place they start the movement. Most of them follow a set pattern, moving from left to right like the player.
Attack
  • Aiming and shooting an arrow at the player
  • Bounces around
  • Attempting to stomp on the player when on the same platform
dcterms:subject
dbkwik:nitrome/pro...iPageUsesTemplate
Name
  • Bats
  • Blobs
  • Bombs
  • Cactus Monsters
  • Mushrooms
  • Pigs
  • Soldiers
  • Archers
  • Crocodiles
  • Ducks
  • Turnips
  • Stone Monsters
  • Maggots
  • Black furry creatures
  • Fire skulls
  • Fish skeletons
  • Flying diamonds
  • Green runners
  • Ice Chargers
  • Jellyfishes
  • Mud Monsters
  • Pink blobs
  • Pink nose enemies
  • Pterodactyls
  • Spike heads
  • Spike shells
  • Spitting vines
  • Spring heads
  • Stegosauruses
  • Woolly Trunkies
Abilities
  • Jumping around
  • Becoming angry when stomped
  • Crawling on walls and shooting goo
  • Exploding on contact
  • Homing in on the player
  • Jumping at the same time as the player
  • Jumping on ceilings and floors
  • Laying eggs on the player
  • Leaving their harmful helmet upon death
  • Making the player jump higher
  • Moving fast
  • Moving horizontally
  • Reversing movement when the player is near
  • Rolling on the player
  • Rolling on their sides
  • Running across platforms
  • Running around in groups
  • Shooting snot at the player
  • Shooting their tongue at the player
  • Walking across platforms
  • Walking on walls and ceilings
Attacks
  • Charging at the player
  • Falling down
  • Shooting a snowball
Health
  • 1(xsd:integer)
  • Invincible
  • One hit
abstract
  • Enemies in Leap Day harm the player characters on contact, sending them back to their previous checkpoint. Most enemies can be killed by jumping on their heads, but they will all respawn if the player dies and restarts from a checkpoint. They also will respawn at the exact place they start the movement. Most of them follow a set pattern, moving from left to right like the player.
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