About: Madness II   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Madness II is the 68th level in Chip's Challenge Level Pack 2. Unlike the rather simple Madness I, also by Dave Borgman, Madness II requires instant responses, exact timing, some luck, and some logic. There are two distinct routes through Madness II at its highest level; in slower routes, simply clone one block at a time. One path uses only the arrow keys and one utilizes the Mouse Panel Glitch to perform two rams, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more difficult.

AttributesValues
rdf:type
rdfs:label
  • Madness II
rdfs:comment
  • Madness II is the 68th level in Chip's Challenge Level Pack 2. Unlike the rather simple Madness I, also by Dave Borgman, Madness II requires instant responses, exact timing, some luck, and some logic. There are two distinct routes through Madness II at its highest level; in slower routes, simply clone one block at a time. One path uses only the arrow keys and one utilizes the Mouse Panel Glitch to perform two rams, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more difficult.
Level
  • 68(xsd:integer)
dcterms:subject
chips available
  • 21(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 280(xsd:integer)
Password
  • HINH
levelset
bold difficulty ms
  • 5(xsd:integer)
bold ms
  • 277(xsd:integer)
bold complexity ms
  • 4(xsd:integer)
difficulty ms
  • 4(xsd:integer)
bold difficulty lynx
  • 3(xsd:integer)
bold complexity lynx
  • 4(xsd:integer)
Hint
  • No
chips required
  • 16(xsd:integer)
Name
  • Madness II
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 350(xsd:integer)
abstract
  • Madness II is the 68th level in Chip's Challenge Level Pack 2. Unlike the rather simple Madness I, also by Dave Borgman, Madness II requires instant responses, exact timing, some luck, and some logic. There are two distinct routes through Madness II at its highest level; in slower routes, simply clone one block at a time. One path uses only the arrow keys and one utilizes the Mouse Panel Glitch to perform two rams, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more difficult.
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