The item is always kept on death (with a few exceptions like the Crucible). If lost a spare one can be received by talking to Nails Newton in Taverley near the lodestone. To determine if the necklace is worth carrying in an inventory slot, here are three equations:
* Constitution restore without necklace =
* Constitution restore with necklace worn =
* Constitution restore with necklace in inventory = where is number of inventory spaces available for food is constitution restored by the food you plan on bringing with you.
Attributes | Values |
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rdf:type
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rdfs:label
| - Expensive spices (necklace)
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rdfs:comment
| - The item is always kept on death (with a few exceptions like the Crucible). If lost a spare one can be received by talking to Nails Newton in Taverley near the lodestone. To determine if the necklace is worth carrying in an inventory slot, here are three equations:
* Constitution restore without necklace =
* Constitution restore with necklace worn =
* Constitution restore with necklace in inventory = where is number of inventory spaces available for food is constitution restored by the food you plan on bringing with you.
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Strength
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dcterms:subject
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store
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low
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Examine
| - This container of really expensive spices is sure to improve any meal.
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Tradeable
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mainDamage
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Equipable
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destroy
| - If you throw these spices away, you can reclaim them from Nails Newton.
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offAccuracy
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Quest
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offDamage
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mainAccuracy
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dbkwik:darkscape/p...iPageUsesTemplate
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Prayer
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Stackable
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Tier
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Slot
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Magic
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Name
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Value
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Members
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Weight
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Update
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Armour
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Class
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AKA
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Life
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high
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Release
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Ranged
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Requirements
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abstract
| - The item is always kept on death (with a few exceptions like the Crucible). If lost a spare one can be received by talking to Nails Newton in Taverley near the lodestone. To determine if the necklace is worth carrying in an inventory slot, here are three equations:
* Constitution restore without necklace =
* Constitution restore with necklace worn =
* Constitution restore with necklace in inventory = where is number of inventory spaces available for food is constitution restored by the food you plan on bringing with you. This effect will work on every bite of food, e.g. it will heal an additional 10 life points for any pies. For baron shark and juju gumbo, this increases the amount healed by 5 only once for the initial bite and has no effect on the heal over time effect; therefore, eating a baron shark with the necklace would heal 165 life points, followed by 5 life points every second for 10 seconds. One more suggestion is to use this item with the bones to peaches or bones to bananas spells, as over time, the extra life will become worth the item slot. This is very useful on long trips to aviansie, ankou, or bloodveld. This table displays the number of food items a player must be carrying for it to be worth taking the expensive spices in an inventory slot over just bringing another piece of food: These numbers do not include the amulet itself (e.g. you must bring 25 monkfish & amulet to equal having 26 monkfish). You may notice that a general rule is to divide the number of life points restored by a food item by ten and then add one to find when you should bring spices. Using food that is consumed in multiple bites like cakes and pies do not follow this rule. This does not take into account things like the decreased cost of the food and the ability to heal more per click which can be particularly useful in hard fights, such as against bosses or other players.
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