About: Daze   Sponge Permalink

An Entity of Type : dbkwik:resource/hv-kzGNsaxZjAtepOMvMpA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Innate level: 0 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: long (40 meters) Area of effect: single Duration: 2 rounds Save: will negates Spell resistance: yes Additional counterspells: clarity Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds.

AttributesValues
rdf:type
rdfs:label
  • Daze
  • DAZE
  • Daze
  • Daze
rdfs:comment
  • Innate level: 0 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: long (40 meters) Area of effect: single Duration: 2 rounds Save: will negates Spell resistance: yes Additional counterspells: clarity Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds.
  • Daze is a Mental Magic spell that temporarily stuns all enemies in a wide range around the player character. Not all enemies can be dazed and your Daze Spell Level + Spellcraft + Mental Magic Level determine the power of your Daze spell. Damage taken that does not kill the enemy will end the Daze effect, including damage-over-time effects. In Geneforge 2, Daze had to be targeted specifically, enemy by enemy. In Geneforge 3 and later games it affects all enemies at once. There was a different spell, called Mass Daze, in Geneforge 2.
  • !width="33%"|100%TP !width="33%"|200%TP !width="33%"|300%TP |- |align="center"|5.0 |align="center"|5.5 |align="center"|6.0 |}
  • [[Category:]] Daze was a simple cantrip that temporarily clouded the mind of a targeted humanoid creature. It was considered an enchantment of the compulsion sub-school of magic. An eyeball, a minuscule relative of the beholder could daze opponents with one of its four tiny eyestalks.
  • Daze is a status in Xenoblade Chronicles which stuns the target and removes auras (except for enemies' Crazed auras). While stunned, the target cannot dodge attacks, so attackers can hit the dazed target with 100% accuracy. Critical damage increases by 25% (note: critical damage cannot be stacked with topple). When an enemy is dazed, its aggro will not increase. The daze duration for enemies is 2 seconds. Daze can also break the enemy's arts tag while the enemy is casting an art. This will subsequently cause the enemy to use a different art.
  • If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
  • Daze was a Shosuro Tejina spell which allowed the caster to cloud the mind of the target, eho could not take actions.
  • Level: , Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature of 4 HD or less Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes
  • Daze is a mercenary that works for Cullen Pensworth
  • The versatility of this technique is its most prized asset. It can be transferred by means of a punch, or a mere touch. The only condition is that the user's skin must make contact with the opponent. Juro also is capable of outting an enemy in this Genjutsu by means of blocking their taijutsu attacks. Since he was naturally not very skilled at Taijutsu, Juro used this technique frequently to end taijutsu battles at the very beginning.
  • All mob creatures have a chance to daze on each melee hit, ranging from 0% to a maximum 40%. Chance to daze is a function of player level, creature weapon skill and player base defense skill. A creature's weapon skill is its level times 5. For example, a level 70 creature has an attack skill of 350. A player's base defense skill is capped at his level times 5, and can be increased through some class talents and gear or other enhancements that have defense rating.
  • The creature daze mechanic was revealed on the WoW general forums by Blizzard CM Drysc. All mob creatures have a chance to daze on each melee hit, ranging from 0% to a maximum 40%. Chance to daze is a function of player level, creature weapon skill and player base defense skill. A creature's weapon skill is its level times 5. For example, a level 70 creature has an attack skill of 350. A player's base defense skill is capped at his level times 5, and can be increased through some class talents and gear or other enhancements that have defense rating.
sameAs
save type
  • W
dcterms:subject
jutsu type
  • Yin Release,
level innate
  • 0(xsd:integer)
persist
  • No
affltion
debut shippuden
  • No
quicken
  • Yes
JName
  • Daze
literal english
  • Daze
jutsu rank
  • A
jutsu classification
  • Genjutsu,
magelevel
  • 0(xsd:integer)
unnamed jutsu
  • No
maximize
  • No
jutsu range
  • Short
innatelevel
  • 0(xsd:integer)
level sorwiz
  • 0(xsd:integer)
still
  • Yes
hostile
  • Yes
english tv
  • Genjutsu: Daze
Epithet
  • None
jutsu class type
  • Offensive, Defensive, Supplementary
silent
  • Yes
etype
  • debuff
  • debuff
jutsu media
  • Anime, Manga, Game, Movie
uploaddate
  • 2016(xsd:double)
  • 2016(xsd:double)
spellresistance
  • yes
yt id
  • QcU0rjep-PQ
  • ZCiDnyKowys
spell resistance
  • Yes
empower
  • No
Immunity
  • mind-affecting
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