abstract
| - A DOS FPS action game designed by Todd Howard, Morton Mørup and John Pearson. It was developed and published by Bethesda Softworks using XnGine and released in 1996. It was originally an expansion, and became the sequel to The Terminator: Future Shock, also developed by Bethesda Softworks. SkyNET is played in the first person perspective at all times, and was one of the first FPS games to use the now standard control setup with the keyboard controlling movement while the mouse controls the direction in which the player is looking. Each of the eight levels in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy terminators with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an Aerial Hunter Killer. Before each mission, you are given a briefing via a full motion video cutscene. SkyNET features a deathmatch mode, which allows players to fight in a number of maps as either a human or a terminator. SkyNET is driven by Bethsoft's Xngine, which was one of the first game engines to have the following features: Full 3D perspective Real-time light sources Full texturing While the majority of the game uses textured polygons to display levels and structures, many of the items, weapons, and level decorations are still shown using older sprite technology. SkyNET is playable in both 320x200 and 640x480 display resolutions. If The Terminator: Future Shock is installed on the computer, then it can be launched to play in these resolutions as well. Originally Future Shock was only playable in 320x200.
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