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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from the Paterdomus to Burgh de Rott. (Requires Darkness of Hallowvale) The difficulty of either activity is determined by whether the player chooses weaker or stronger people (called followers) to escort and whether the player chooses to take easier or harder paths through Morytania. Escorting weaker followers means a greater number of monsters will attack when a monster attack event occurs. Taking harder paths means the monsters will have higher combat levels when a monster attack event occurs.

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  • Temple Trekking (historical)
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  • Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from the Paterdomus to Burgh de Rott. (Requires Darkness of Hallowvale) The difficulty of either activity is determined by whether the player chooses weaker or stronger people (called followers) to escort and whether the player chooses to take easier or harder paths through Morytania. Escorting weaker followers means a greater number of monsters will attack when a monster attack event occurs. Taking harder paths means the monsters will have higher combat levels when a monster attack event occurs.
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abstract
  • Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from the Paterdomus to Burgh de Rott. (Requires Darkness of Hallowvale) The difficulty of either activity is determined by whether the player chooses weaker or stronger people (called followers) to escort and whether the player chooses to take easier or harder paths through Morytania. Escorting weaker followers means a greater number of monsters will attack when a monster attack event occurs. Taking harder paths means the monsters will have higher combat levels when a monster attack event occurs. A journey succeeds if the player and follower reach the destination, whereupon the player wins an award. A journey fails if the player or follower is killed. A journey is aborted if the player chooses the escape path or teleports out of the activity at any time. Several events are likely to occur in each journey. There are three types of events: friendly events in which the player and follower can be healed and have their defences raised, combat events in Multicombat area in which monsters attempt to attack the player and follower, and puzzle events, typically involve overcoming terrain obstacles, that the player must solve. All combat and some puzzle events are dangerous. These two activities provides opportunities to cross-train in most skills. Combat experience (including Prayer) is gained during battle events. Monster drops and activity rewards provide some of the staple materials used in Crafting, Cooking, Farming, Fletching, Herblore, Runecrafting, and Smithing, while Tomes of experience can be awarded for Agility, Firemaking, Fishing, Mining, Slayer, Thieving, and Woodcutting. Players can also pick up pieces of Lumberjack clothes, which are found only in this activity. Since the player loses if the follower is killed, one basic tactic in most combat events is for the player to shield the follower from the monsters. This means the player's body will typically be a meat-shield between fairly strong melee enemies and the follower. There are two practical strategies to achieve this: * Wear high-defence melee armour. This helps protect the player from the monsters' attacks. This strategy means that the player should typically use melee, as the melee armour will interfere with using ranged or magic. * Use protection Prayers. Most monsters attack with melee, so Protect from Melee or Deflect Melee can be used. Giant Snails attack with ranged, so Protect from Missiles or Deflect Missiles can be used. When using prayer, any combat style can be used against most monsters, except Vyrewatch which must be meleed. For magic, Ancient Magicks could be quite useful in some events, as some spells can affect a group of monsters. Please note that players may not take any followers into this activity. This includes summoning familiars and pets alike.
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