About: Zipline Cable   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Zipline Cable is a transportation device that appears on the planet Elysia. They are used by grabbing onto one of the line's ends with the Grapple Beam and swinging along the line. The Arm Cannon is still usable during the ride, making this gameplay segment into something of an on-rails shooter (quite literally, as well). On most Ziplines, ZipNMEBombers and Zipline Gates are abundant, encountered and if not destroyed can cause Samus to fall off the Zipline. These are not to be confused with Zip lines, similar devices in Metroid: Zero Mission that only required a free hand to ride.

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  • Zipline Cable
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  • A Zipline Cable is a transportation device that appears on the planet Elysia. They are used by grabbing onto one of the line's ends with the Grapple Beam and swinging along the line. The Arm Cannon is still usable during the ride, making this gameplay segment into something of an on-rails shooter (quite literally, as well). On most Ziplines, ZipNMEBombers and Zipline Gates are abundant, encountered and if not destroyed can cause Samus to fall off the Zipline. These are not to be confused with Zip lines, similar devices in Metroid: Zero Mission that only required a free hand to ride.
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  • Zipline Cables were designed as a transit system between pods on SkyTown. Connect and hold onto the cable by pressing and holding Z while targeting the Grapple Point at either end.
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  • Rail is a transit system between pods. Connect to it using the Grapple Beam.
  • Structure identified: Zipline Cable.
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  • A Zipline Cable is a transportation device that appears on the planet Elysia. They are used by grabbing onto one of the line's ends with the Grapple Beam and swinging along the line. The Arm Cannon is still usable during the ride, making this gameplay segment into something of an on-rails shooter (quite literally, as well). On most Ziplines, ZipNMEBombers and Zipline Gates are abundant, encountered and if not destroyed can cause Samus to fall off the Zipline. On the way to the Powerworks, in Zipline Station Charlie, several Aerial Repair Drones can be seen performing maintenance on the cables, and when Samus reaches a certain point, the entire Zipline shatters, requiring her to use the Screw Attack and Spider Ball (after collecting the latter) to get back to the other side. These are not to be confused with Zip lines, similar devices in Metroid: Zero Mission that only required a free hand to ride.
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