About: Evil food   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Evil food is a group of monsters added in SLASH'EM. Their appearance is the same as a regular egg, tripe ration, or food ration, making them somewhat similar to mimics. However the food will still move and are not concealed, making it simple to identify them either by their movement or using the far look command. See also evil coins. Evil food will not drop the corresponding type of food when killed, or leave any type of corpse. Killing them with a digestion attack will also never give nutrition.

AttributesValues
rdfs:label
  • Evil food
rdfs:comment
  • Evil food is a group of monsters added in SLASH'EM. Their appearance is the same as a regular egg, tripe ration, or food ration, making them somewhat similar to mimics. However the food will still move and are not concealed, making it simple to identify them either by their movement or using the far look command. See also evil coins. Evil food will not drop the corresponding type of food when killed, or leave any type of corpse. Killing them with a digestion attack will also never give nutrition.
Level
  • 4(xsd:integer)
  • 7(xsd:integer)
  • 9(xsd:integer)
dcterms:subject
Resistances
  • None
dbkwik:nethack/pro...iPageUsesTemplate
Speed
  • 9(xsd:integer)
Difficulty
  • 5(xsd:integer)
  • 8(xsd:integer)
  • 10(xsd:integer)
Name
  • bad egg
  • killer food ration
  • killer tripe ration
Align
  • 0(xsd:integer)
Frequency
  • Not randomly generated, appears only outside of Gehennom
Reference
Weight
  • 0(xsd:integer)
mr
  • 0(xsd:integer)
AC
  • 7(xsd:integer)
Attacks
  • 172800.0
  • 86400.0
  • Bite 2d10
Experience
  • 41(xsd:integer)
  • 92(xsd:integer)
  • 186(xsd:integer)
Size
  • Small
genocidable
  • Yes
resistances conveyed
  • None
nutr
  • 0(xsd:integer)
abstract
  • Evil food is a group of monsters added in SLASH'EM. Their appearance is the same as a regular egg, tripe ration, or food ration, making them somewhat similar to mimics. However the food will still move and are not concealed, making it simple to identify them either by their movement or using the far look command. See also evil coins. Evil food will not drop the corresponding type of food when killed, or leave any type of corpse. Killing them with a digestion attack will also never give nutrition.
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