A common phrase used on the internet to criticise Resident Evil's HD-remaster is "remake of a remake of a remake of a remake of a remake" (ad nauseum). The argument is that the game has been remade a number of times and that the HD-remaster is from a long line of remakes. Note: Dashed lines indicate remakes based on earlier games, NOT updates on said games' code. In brief? The claim intentionally attributes ports for remakes, and insists that because there are multiple ports that they are ports of each other as a way of exaggerating how often the game has been remade as a way of ridiculing it.
| Attributes | Values |
|---|
| rdfs:label
| - Resident Evil Wiki:Common misconceptions
|
| rdfs:comment
| - A common phrase used on the internet to criticise Resident Evil's HD-remaster is "remake of a remake of a remake of a remake of a remake" (ad nauseum). The argument is that the game has been remade a number of times and that the HD-remaster is from a long line of remakes. Note: Dashed lines indicate remakes based on earlier games, NOT updates on said games' code. In brief? The claim intentionally attributes ports for remakes, and insists that because there are multiple ports that they are ports of each other as a way of exaggerating how often the game has been remade as a way of ridiculing it.
|
| dbkwik:resident-ev...iPageUsesTemplate
| |
| dbkwik:residentevi...iPageUsesTemplate
| |
| abstract
| - A common phrase used on the internet to criticise Resident Evil's HD-remaster is "remake of a remake of a remake of a remake of a remake" (ad nauseum). The argument is that the game has been remade a number of times and that the HD-remaster is from a long line of remakes. Note: Dashed lines indicate remakes based on earlier games, NOT updates on said games' code. The above is a fairly-accurate depiction of the process in which the game was altered. However, only the 2002 game is a "remake" (indicated by the dashed line), using Director's Cut as the inspiration. Director's Cut; the Sega Saturn port and Deadly Silence are only slight alterations on the original game, something very common in the 1990s due to how difficult it was to update games. Before DLC, games could be updated by inserting a tape recorder into a telephone and receiving the information as phone signals. Alternatively, consoles like the PlayStation could hold information if an "update disc" was played; removed without resetting the console, and the game disc placed in immediately after. Another mistake made by people making this argument is that Deadly Silence is somehow a remake of the 2002 game, based on it being released afterwards. Really this is just an update of the 1996 game with new puzzles designed to take advantage of the touchscreen function. It is really no-different from the Director's Cut in that respect. In brief? The claim intentionally attributes ports for remakes, and insists that because there are multiple ports that they are ports of each other as a way of exaggerating how often the game has been remade as a way of ridiculing it.
|