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rdf:type
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rdfs:label
| - Thieves Guild
- Thieves Guild
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rdfs:comment
| - |}
- The Thieves Guild is a shady organisation lead by Dorian, they are looking for new recruits to join them. Members of the Thieves Guild:
- Thieves Guild is a recurring idea in works of science fiction.
- The Thieves Guild is a shady organisation lead by Dorian, they are always looking for new recruits to join them.
- <default>Thieves Guild</default> Title Race Leader Affiliation Headquarters Type Membership Standing Appearances The Thieves Guild is a criminal network found in the Western Kingdoms.
- Thieves Guild is a crew on the Hunter Ocean. The crew was founded when Rec left Diverse City after a years worth of Senior Officership. The crew disbanded in 2007 and was again remade in the spring of 2008. Later on Rec was called away on matters outside of Puzzle Pirates and unable to play. The crew lasted a few months, and then the members went their own way. However, some knew Rec would return, and went dormant waiting for their Captains return. On Dec. 25 2010 the wait was over. Rec had returned and by Jan. 12 2011 Thieves Guild was back on Hunter.
- The Thieves Guild is ye olde medieval pacifist mafia first introduced by the alternate reality Elder Scrolls, founded by an ancestor of Arsène Lupin III to convince hot women unimpressed by his low rider horse, he had friends. What started as his personal crew soon grew to be the largest black market economy in the medieval fantasy Europe of Tamriel, a medieval world with literacy rates higher than many inner city schools today have. Like the other guilds, they allow Orcs, Elves and black people, but notoriously hate on shorties like Dwarves and Hobbits and discriminate against Ring Wraiths of Middle Earthen descent flashing their cursed bling, nor do they seem to have any Native American or Asian people in Tamriel. That's fantasy settings for you, vaguely racist ever since Tolkien, except
- The Thieves Guild is a criminal organization made up of master thieves and crooks. Due to their secrecy, the history of the organization is a complete mystery but it seems that they've been in existence for some time, and have branches practically everywhere from Praxis IX to Babylon 5. They deal in petty theft, con jobs, pick pocketing, black marketeering, rigged games and barter but never in violence and murder because they believe it leads to exposure, as does members coming to the aid of other members when and if they are captured by the authorities. They are also expected not to betray the organization to the authorities, nor to interfere with the activities of other members. The hierarchal structure seems to be a loose association of people organized into cells headed by one person,
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Leader
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Level
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Main Character
| - Thieves Guild; Thieves Guild from Gambit Vol 5 16 001.jpg
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dcterms:subject
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Row 4 info
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crewid
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Row 1 info
| - Before 2E 549, Hew's Bane
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foundedyear
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shares
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updatemonth
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oceanname
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Row 4 title
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crewname
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Row 2 info
| - *Mercer Frey
*Gray Fox
*Zeira
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foundedmonth
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Row 1 title
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Row 5 info
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foundedday
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Row 2 title
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seniorofficers
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recast
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Row 5 title
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Row 3 info
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Row 3 title
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updateyear
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updateday
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Category
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Box Title
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Appearances
| - Diablo III
- Book of Tyrael
- Diablo III: Reaper of Souls
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Cast
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Organization
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Name
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Type
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Portrait
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Caption
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DESC
| - The Brigand allows a partner in crime to join there Thieves Guild. Whenever one of the two members of the Thieves Guild uses a chain of at least three combat arts within five seconds, the other member gains a potency augmentation.
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nolevelup
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Membership
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Alternate
| - 295(xsd:integer)
- 1298(xsd:integer)
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