About: Ancient Caves   Sponge Permalink

An Entity of Type : dbkwik:resource/9VuuK15D066sRI-uSXctMQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Click image for full size version. File:Ancient Caves Live.jpg|Entrance to Ancient Caves

AttributesValues
rdf:type
rdfs:label
  • Ancient Caves
rdfs:comment
  • Click image for full size version. File:Ancient Caves Live.jpg|Entrance to Ancient Caves
  • This is a rotational symmetry map. There is a cave/fort (also called spawn area walls)(and its aptly named) like shape that is outside the brawlers spawn area, and there are some bushes that grows around the cave. There are a row of bones that are fomed at the entrance of the cave and brawlers has to destroy it to move forward. As the brawlers moves forward there are a thick line of bushes which offers one of the entrance points to the center for the brawlers and allows them to stay hidden which it connects all the way to the center part of the map that dosent extends out to the gem mine, then the bushes are thicker in the extension and it sorrounds the 2 small pieces of walls which is crucial for covering from attacks and one small pieces of walls that is outside the bushes. At the right
dcterms:subject
ACmaps.com ID
  • 0(xsd:integer)
Landblock
  • 0(xsd:integer)
Summonable
  • Yes
Related Quests
Nearest LS
  • 43(xsd:double)
Level Restrictions
  • 40(xsd:integer)
Tieable
  • Yes
Recallable
  • Yes
Obstacles
  • no
Entry Points
  • 1(xsd:integer)
Vases/Bones
  • yes
Bushes Near Spawn Area
  • 24(xsd:integer)
Symmetrical
  • Yes
Regrowable Bushes
  • yes
dbkwik:asheron/pro...iPageUsesTemplate
Wiki Map File
  • 0(xsd:integer)
dbkwik:brawlstarsc...iPageUsesTemplate
Coordinates
  • 46(xsd:double)
Environment
  • Mines
Mode
  • Smash and Grab
Nearest Town
  • Ayan Baqur
Size
  • 17(xsd:integer)
Route
  • Near Pooky, and a moderate run from Ayan Baqur.
abstract
  • Click image for full size version. File:Ancient Caves Live.jpg|Entrance to Ancient Caves
  • This is a rotational symmetry map. There is a cave/fort (also called spawn area walls)(and its aptly named) like shape that is outside the brawlers spawn area, and there are some bushes that grows around the cave. There are a row of bones that are fomed at the entrance of the cave and brawlers has to destroy it to move forward. As the brawlers moves forward there are a thick line of bushes which offers one of the entrance points to the center for the brawlers and allows them to stay hidden which it connects all the way to the center part of the map that dosent extends out to the gem mine, then the bushes are thicker in the extension and it sorrounds the 2 small pieces of walls which is crucial for covering from attacks and one small pieces of walls that is outside the bushes. At the right side of the map there is a square piece of walls with 2 bones that is left to it that is located right in front of the cave area, this also can be one of the entry points but i guess its not as good as the other two (one mentioned earlier and one mentions later). At the left side of the map above the cave area, there is a vertical patch of bushes which extends all the way to slightly above the center threshold, there is also a column of wall beside the higher part of the bush which is also crucial for covering from attacks, and a small piece of wall below the bush which does not have a real purpose. This area also offers an entry points for brawlers to the center and this area can also allows to flank brawlers, form the side. And there are two bones that is found in between the lower part of the vertical bush and the one small piece of walls which is outside the main entrance bushes.
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