About: Inaccurate   Sponge Permalink

An Entity of Type : dbkwik:resource/jrbs4cRaiR0ABiRaJ1CkLA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Inaccurate weapons are either far too cumbersome to aim properly or lack any kind of reliable sights. These weapons never gain a bonus from Aiming.

AttributesValues
rdf:type
rdfs:label
  • Inaccurate
  • Inaccurate
rdfs:comment
  • Inaccurate weapons are either far too cumbersome to aim properly or lack any kind of reliable sights. These weapons never gain a bonus from Aiming.
  • In- equivalent of un- + accurate.
  • Having Inaccurate on a weapon will make it less likely to hit when fired. Not very helpful, but it does have a cost of -2. This effect can be found on attacks that are hard to use, ungainly, or constructed out of out-dated technology. When the FCs were being rebuilt for TACS, the tradeoff of accuracy for area was often used to differentiate between bombs and missiles, if you're wondering why you have Inaccurate on your "cluster bombs" attack. Note that inaccurate weapons (particularly on FCs) are often powerful and/or areas. This makes it worse when they miss because they consume more energon. Still, it's a great way to demolish big immobile things.
Summary
  • You have poor Accuracy with this Attack
dcterms:subject
dbkwik:interlingua...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Status
  • Available
Name
  • Inaccurate
Rare
  • No
DESC
  • Reduces the weapon's accuracy by 1% per rank.
dbkwik:transformer...iPageUsesTemplate
Update
  • New Skill - Invention
Cost
  • -2(xsd:integer)
Release
  • 2016-01-25(xsd:date)
Max
  • 5(xsd:integer)
gizmo
  • Weapon
abstract
  • Inaccurate weapons are either far too cumbersome to aim properly or lack any kind of reliable sights. These weapons never gain a bonus from Aiming.
  • In- equivalent of un- + accurate.
  • Having Inaccurate on a weapon will make it less likely to hit when fired. Not very helpful, but it does have a cost of -2. This effect can be found on attacks that are hard to use, ungainly, or constructed out of out-dated technology. When the FCs were being rebuilt for TACS, the tradeoff of accuracy for area was often used to differentiate between bombs and missiles, if you're wondering why you have Inaccurate on your "cluster bombs" attack. Note that inaccurate weapons (particularly on FCs) are often powerful and/or areas. This makes it worse when they miss because they consume more energon. Still, it's a great way to demolish big immobile things.
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